Call of Duty: Black Ops III

Call of Duty: Black Ops III

CHALET
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Astroknot  [developer] 8 Aug, 2024 @ 6:58am
FEEDBACK/SUGGESTIONS
Feel free to share your feedbacks and any suggestion you might have here!
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Showing 1-10 of 10 comments
Robin 22 Sep, 2024 @ 2:32pm 
Alright, first of all I'd add a way for the zombies to jump down from the building to the open area, as well as another way up. Because the zombies get stuck sometimes and that could ruin someones game. Next I'd maybe add some boxes or something in the middle of the training ground to make it look a little more pleasing and maybe a tad bit more challenging, At last I'd add more or shift some of the dog spawns because if I sit under the dragon of the destroyed building, they'll always spawn in front of me.
Robin 22 Sep, 2024 @ 2:33pm 
And those 4 doors up there, are they really needed? You could make it so whenever u open one the rest opens no?
Astroknot  [developer] 24 Sep, 2024 @ 4:48am 
Alright, first of all I'd add a way for the zombies to jump down from the building to the open area, as well as another way up. Because the zombies get stuck sometimes and that could ruin someones game. Next I'd maybe add some boxes or something in the middle of the training ground to make it look a little more pleasing and maybe a tad bit more challenging, At last I'd add more or shift some of the dog spawns because if I sit under the dragon of the destroyed building, they'll always spawn in front of me.

Thanks for the feedback! I've been working on getting the zombies to jump on the terrasse actually, it should come with a patch later today. I've added more dog spawns as wells, thanks for letting me know it was too easy in that area, they should come from more direction now, even behind the ruin house.
For the training ground it is something I had in mind, I'll see about maybe adding some stuff there later on.
Astroknot  [developer] 24 Sep, 2024 @ 4:49am 
And those 4 doors up there, are they really needed? You could make it so whenever u open one the rest opens no?

Yes, I wanted the players to have to choice of keeping them closed or opening them to change the pathing of zombies according to what they want or create an escape route if they are getting cornered.
Last edited by Astroknot; 26 Sep, 2024 @ 10:15pm
Sir Scribbly 26 Sep, 2024 @ 2:42pm 
Not enough wall guns. First thing I did was open doors looking for a gun besides the kap-9 or krm. Opened like 8 doors before I found a gun.

Maybe in the 2nd room with the krm you could add a door to the balcony that would lead around to widows wine. This would add more player choice and more replay ability.

It would be cool if while in the PAP room you left the upstairs spawns active so that way zombies will trickle down. Just a thought I had.

Immediate and free upgraded bows is not okay. In my opinion this completely breaks the game. That is just my opinion.
Astroknot  [developer] 27 Sep, 2024 @ 8:29am 
Originally posted by kaneacecity:
Not enough wall guns. First thing I did was open doors looking for a gun besides the kap-9 or krm. Opened like 8 doors before I found a gun.

Maybe in the 2nd room with the krm you could add a door to the balcony that would lead around to widows wine. This would add more player choice and more replay ability.

It would be cool if while in the PAP room you left the upstairs spawns active so that way zombies will trickle down. Just a thought I had.

Immediate and free upgraded bows is not okay. In my opinion this completely breaks the game. That is just my opinion.

Hi! Thanks for your feedback!
Yes, I completely agree, the bows make it way too easy, I’ve been working for a while on implementing a new mechanic that would still reward the player but make it more of a challenge. Still working on it, it’ll come with a big update a bit later on once I figure out how to implement what I have in mind.

I’m gonna see about adding a few more wallbuys maybe and definitely will make sure the zombies can come down to the pap area, sometimes they do but not always I think. I’ll look into it! :)
red1 9 Oct, 2024 @ 7:40pm 
Me and my friend Tommy from 4th period algebra played this map tonight. We were drinking ice cold prime, what a great night.

With that being said there were some pathing issues. Tommy stood on the basement steps and all the other zombies ignored me and went right to him on the steps. I still got 50k first but the pathing could be improved.
Astroknot  [developer] 10 Oct, 2024 @ 11:53am 
Originally posted by red1:
Me and my friend Tommy from 4th period algebra played this map tonight. We were drinking ice cold prime, what a great night.

With that being said there were some pathing issues. Tommy stood on the basement steps and all the other zombies ignored me and went right to him on the steps. I still got 50k first but the pathing could be improved.

Thank you for your feedback! Yes, I know about those pathing issues, I am currently working on quite a big update, those issues will be resolved with the next patch!
Glad you enjoyed the map!
Im Just Domo 21 Dec, 2024 @ 4:48pm 
would reccomend taking whos who out fr
Astroknot  [developer] 22 Dec, 2024 @ 1:51pm 
Originally posted by Im Just Domo:
would reccomend taking whos who out fr

I thought I did as well as Tombstone, must have brought them back by mistake on one of the latest updates.. I'll take them out with a new update soon, thanks for letting me know!
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