Arma 3
Quyet Thang
 This topic has been pinned, so it's probably important
robot 70 Henriksson  [developer] 4 Aug, 2024 @ 1:15pm
Bugs
Report bugs here
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Showing 1-11 of 11 comments
Eraamion 29 Sep, 2024 @ 11:56am 
Getting a bad vehicle type error with the black pajamas included in the mod. I think this might be due to an conflict with Unsung Redux, as it only appeared after the latest Unsung update
Last edited by Eraamion; 29 Sep, 2024 @ 2:31pm
robot 70 Henriksson  [developer] 22 Dec, 2024 @ 4:27pm 
Originally posted by Eraamion:
Getting a bad vehicle type error with the black pajamas included in the mod. I think this might be due to an conflict with Unsung Redux, as it only appeared after the latest Unsung update
Fixed : )
The PAVN Machine Gunner's kit Khaki (V_hssn_pavn_mg_khaki) is green.
robot 70 Henriksson  [developer] 5 Feb @ 10:03am 
Originally posted by Velt:
The PAVN Machine Gunner's kit Khaki (V_hssn_pavn_mg_khaki) is green.

Known issue, will fix hopefully
Got an error with BTRs when loading any of the factions that have them, for example

No entry 'bin/config.bin/CfgVehicles/vn_o_wheeled_btr40_mg_06_nva65/Turrets/MainTurret.maxHorizontalRotSpeed'
Also less of a bug more of a nitpick, and something I can config patch myself, but I'll mention it here anyways

All AI from the mod are called "officers" when spotted. E.g. "Contact, officer, 100m, front". Doesn't matter if it's a rifleman, gun crew, or an actual officer, they all get called the same thing.

Should be fixable by defining "nameSound" and "class SpeechVariants"
robot 70 Henriksson  [developer] 6 Jul @ 7:16pm 
Will fix :-)
CallMeD 20 Jul @ 5:41pm 
Is it intentional for all 1968 PAVN units to have tan helmets and hats as opposed to green?
robot 70 Henriksson  [developer] 20 Jul @ 5:42pm 
Originally posted by CallMeD:
Is it intentional for all 1968 PAVN units to have tan helmets and hats as opposed to green?
It should be mixed if all is working correct.
robot 70 Henriksson  [developer] 10 Aug @ 5:07am 
Originally posted by Georg Ravioli:
Also less of a bug more of a nitpick, and something I can config patch myself, but I'll mention it here anyways

All AI from the mod are called "officers" when spotted. E.g. "Contact, officer, 100m, front". Doesn't matter if it's a rifleman, gun crew, or an actual officer, they all get called the same thing.

Should be fixable by defining "nameSound" and "class SpeechVariants"

Fixed :)
robot 70 Henriksson  [developer] 10 Aug @ 5:07am 
Originally posted by CallMeD:
Is it intentional for all 1968 PAVN units to have tan helmets and hats as opposed to green?

Fixed :)
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