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While I understand the need to dismiss the base game's colour matching, this solution may reintroduce an issue that Age of Colors had: It is possible for two factions to have the same colour in the same game, if one has the base game's version and another has your version. Unless you've changed all the base game's factions to use your set of colours, the only way for users to avoid this issue is to handpick enemy factions every game. I don't know the right solution, and I've been quite saddened to see that the developers did not care as much for colour matching as you did, but this issue is what drove me off Age of Colors in the first place.
I understand your point. And I completely agree with you.
My original implementation of this mod was the correct method.
And I fully intended to preserve as much of the base-game content as possible.
But the base-game content has been terribly implemented.
So much so that to implement this mod any other way would be messy.
This was by far the best solution, but I agree that this is not ideal.
And perhaps it was an impulsive and emotional decision.
I will continue to meditate on this problem and post any additional updates.