Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
You've probably gotten this question before, but will you ever add multiplayer?
I assume it's not as simple as spawning two client-side items per room, but what other challenges would there be besides balance? Is it something you're considering?
yea he probably will add multiplayer, he teased a 1.3 update at the end of the 1.2 trailer and he said it like there would be one big last thing i think and the only really big thing i can think of off the top of my head would be multiplayer
I've heard mentions of Terraria adding crossplay, and I'm worried that such a feature in the future would break multiplayer greatly, requiring a lot of rewriting code.
Additionally, there's a lot of code that only runs client-side, or only server side, so I would have to move around a bunch of code to different spots to make sure it runs on all player machines. And make sure therre's no bugs and things work the same as before.
There's also a bunch of new mechanics/systems that would have to be synced with custom packets, and that's a whole new can of worms.
A big problem is that multiplayer is hosted on a world-by-world basis, there's no lobby or anything. So If I did nothing, it would be a "rehost every death" experience and no looping. Not fun. So I would have to rework dungeon generation in a way to allow it to run while players are in the world... And running worldgen while the world is actively being played is very slow.
TLDR - The 'one last thing' I mentioned in the update overview video is something else - relating to the secret ending. There is a chance that some day in the future I add multiplayer, but today is not that day.
Its due to the fact that those give you a slow firerate, and the items have a cap