tModLoader
TerRoguelike
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AquaSG  [dezvoltator] 6 oct. 2024 la 13:26
2
Update in progress
Just letting any curious individuals know that I have recently been chipping away at making an update for TerRoguelike. It will include looping, and a good handful of treats.
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Se afișează 1-15 din 29 comentarii
FINALY! I THOUGHT YOU DIED
TEAM_LILA 7 oct. 2024 la 10:45 
also btw why is Multiplayer suposetly not possible?

would be nice to be in pain with a friend
it would be super cool if you added support for other mods to add content to the mode
Editat ultima dată de RogueAbyss; 10 oct. 2024 la 16:53
LadyLone 11 oct. 2024 la 20:28 
Postat inițial de RogueAbyss:
it would be super cool if you added support for other mods to add content to the mode
Yes, this please. This is popular enough that I'm sure there's people who will be willing to do so to add even more life into this mod.
Postat inițial de LadyLone:
Postat inițial de RogueAbyss:
it would be super cool if you added support for other mods to add content to the mode
Yes, this please. This is popular enough that I'm sure there's people who will be willing to do so to add even more life into this mod.

what mods do you think would add the best content if supported by this one? cuz im personally thinking thorium and the Mod Of Redemption could be good
terroguelike bard class and druid class when 🔥
Postat inițial de BlackHoleGuy:
Postat inițial de LadyLone:
Yes, this please. This is popular enough that I'm sure there's people who will be willing to do so to add even more life into this mod.

what mods do you think would add the best content if supported by this one? cuz im personally thinking thorium and the Mod Of Redemption could be good
terroguelike bard class and druid class when 🔥
doubt that would work Flawelessly. they already work Tecnicaly, however they are usualy busted. look around in the dscusion area, someone has been making a list of weapons that are semi-balanced
Amazing!
Acid 10 nov. 2024 la 9:02 
When is the update?😭😭
Editat ultima dată de Acid; 10 nov. 2024 la 9:02
Eldarius 14 nov. 2024 la 13:03 
Any news on the update? Quite a lot of time without ny news has passed, are you still working on the mod?
Postat inițial de Eldarius:
Any news on the update? Quite a lot of time without ny news has passed, are you still working on the mod?
pretty sure he is, but art takes time.... and he is either working on somethign big
Postat inițial de AquaSG:
It will include looping
or trying to fix a single bug that contradicts itself
AquaSG  [dezvoltator] 21 nov. 2024 la 19:18 
2
Postat inițial de Eldarius:
Any news on the update? Quite a lot of time without ny news has passed, are you still working on the mod?
Wow. Time flies, huh?

I suppose I haven't said it here yet but I have been in post-secondary school since September, and I've been prioritising school and having a social life over coding. However, I do still put a notable amount of time every week into this.

When I made the post, looping was functionally complete and the majority of the 'treats' I planned to add in were done. Since then, I worked on a gameplay element to make looping less one-note.

And then there's one final 'treat' in the update that is BIG. It was originally in my plans to be in the release version of the mod, but I delayed the idea because it would push back the release of the mod so much, for some content that most players would never see. It's taking a lot of work but I am really liking how it's turning out so far. I've been pacing myself while working on it so I don't get burnt out.
A hint I can give for it, is that it will be something very 'final' for you to take on, for the times that you get a set of items so OP that you can't help but kill every single enemy you can find, to exercise your power to the fullest. Looping would also make it easier to reach such a level of power.
Postat inițial de AquaSG:
Postat inițial de Eldarius:
Any news on the update? Quite a lot of time without ny news has passed, are you still working on the mod?
Wow. Time flies, huh?

I suppose I haven't said it here yet but I have been in post-secondary school since September, and I've been prioritising school and having a social life over coding. However, I do still put a notable amount of time every week into this.

When I made the post, looping was functionally complete and the majority of the 'treats' I planned to add in were done. Since then, I worked on a gameplay element to make looping less one-note.

And then there's one final 'treat' in the update that is BIG. It was originally in my plans to be in the release version of the mod, but I delayed the idea because it would push back the release of the mod so much, for some content that most players would never see. It's taking a lot of work but I am really liking how it's turning out so far. I've been pacing myself while working on it so I don't get burnt out.
A hint I can give for it, is that it will be something very 'final' for you to take on, for the times that you get a set of items so OP that you can't help but kill every single enemy you can find, to exercise your power to the fullest. Looping would also make it easier to reach such a level of power.
Very Exciting! Also very glad you're prioritizing life over the mod as well. don't be afraid to take off days of coding! We can wait if it means you're in a better spot physically and mentally.
Acid 29 nov. 2024 la 11:04 
Any news on the update? Estimated release date? Good luck with the development.
Postat inițial de Acid:
Any news on the update? Estimated release date? Good luck with the development.
Estimated release dates are always funny, because 99% of the time its either They know they are done till then because they are already done, just bugfixing, they are absolutly wrong or They are right, but that forces the game/update to release in a state it REALLY shouldnt (look at Sonic06) so the best we can hope for is a Very rough one. as for news

Postat inițial de AquaSG:
Wow. Time flies, huh?

I suppose I haven't said it here yet but I have been in post-secondary school since September, and I've been prioritising school and having a social life over coding. However, I do still put a notable amount of time every week into this.

When I made the post, looping was functionally complete and the majority of the 'treats' I planned to add in were done. Since then, I worked on a gameplay element to make looping less one-note.

And then there's one final 'treat' in the update that is BIG. It was originally in my plans to be in the release version of the mod, but I delayed the idea because it would push back the release of the mod so much, for some content that most players would never see. It's taking a lot of work but I am really liking how it's turning out so far. I've been pacing myself while working on it so I don't get burnt out.
A hint I can give for it, is that it will be something very 'final' for you to take on, for the times that you get a set of items so OP that you can't help but kill every single enemy you can find, to exercise your power to the fullest. Looping would also make it easier to reach such a level of power.


well he already gave you some.

however i persoaly am expecting him/her/it to either release it Around christmas as a Christmas update/gift, or next year
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