Call of Duty: Black Ops III

Call of Duty: Black Ops III

FNAF: FRACTURED ANOMALY
 This topic has been pinned, so it's probably important
TTrolley  [developer] 21 Jul, 2024 @ 12:34pm
Final Step Guide
I wanted to make this guide as the map has been out long enough now and I want to give people who don't really understand how the FNAF 1 mechanics work a fighting chance to beating the map.

Upon completing the final lockdown and activating the "Complete Anomaly Stabilization" prompt, you will be teleported into the FNAF 1 office to complete a night of FNAF 1 with only Bonnie and Chica active.

Power level starts at 100 and throughout the night it will drain, your goal is to get to 6AM with as much power as possible. If you run out, it's not all over as Freddy will appear and play his song for a random amount of time, giving you a chance to beat the night if your nearly there. If his song runs out, you lose and you can try again next round.

The amount of power that is drained as the night goes on depends on the usage of the doors, if no doors are open then the it's on a slow drain, 1 door closed will speed it up, and closing both doors will have the power drain at the fastest speed.

When it comes to being attacked by Bonnie or Chica,

Bonnie attacks from the left side and only attacks when he is right in front of the door, simply close the door and wait for the knock sound to reopen it and you will have prevented the attack.

Chica works the same, but from the right side and when she attacks, she appears in the right window. Once again, close the door and wait for the knock sound so you know it's safe to reopen the door.

Keep looking out for Bonnie and Chica throughout the night and once it gets to 6AM you win!



Note: I am aware some people have had strange bugs with the doors not working as intended, I am still quite unsure what is causing it to happen, it doesn't seem like it happens frequently but if it does happen to you please let me know, the more I know the better chance I have of fixing it.

Also please use map_restart instead of fast_restart if you replay the map, fast_restart can cause the scripts to break.

Thanks for playing and I hope this helps!