MADNESS: Project Nexus

MADNESS: Project Nexus

Wingidon's Miscellaneous Enhancements
Hireling high fives and weapon switching
I dont know if this is a bug or a feature but everytime my hireling kill anything they stop to high five ive had multiple times where ive died or theyve died because of it. and ive noticed hirelings like the disquieted dont even use the weapons i give them instead they pick up a weapon from the ground and instead of actually hitting my enemies the disquieted will walk around constantly switching from the weapon on their back and the one they picked up making them USELESS
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Wingidon  [developer] 26 Sep @ 4:32pm 
Originally posted by Ralsei:
I dont know if this is a bug or a feature but everytime my hireling kill anything they stop to high five ive had multiple times where ive died or theyve died because of it. and ive noticed hirelings like the disquieted dont even use the weapons i give them instead they pick up a weapon from the ground and instead of actually hitting my enemies the disquieted will walk around constantly switching from the weapon on their back and the one they picked up making them USELESS
So, I'm going to break this down one part at a time.

It is intentional for Hirelings to high-five when they kill or knock down an enemy. Some Hirelings do it every time, some Hirelings do not. I intend to eventually make that something that only has a chance to happen, even for Hirelings with the relevant behaviour.

For your Disquieted, this is the result of a behaviour called DynamicSwap, a behaviour that makes the character swap weapons if they aren't in the effective range of their current weapon. This basically means that if they're holding a melee weapon and not close to an enemy, they'll swap, and if they're holding a ranged weapon while being in melee range, they'll swap. The easiest solution to this issue is to give them a ranged sidearm, as the DynamicSwap behaviour is prone to issues if they don't have both a melee and ranged weapon.
Last edited by Wingidon; 26 Sep @ 4:33pm
Ralsei 26 Sep @ 5:29pm 
Okay thank you, the dynamicswap behaviour seems buggy because the disquieted is a melee origin no reason for him to not use the weapons i give him rather pick one up from the ground and then repeatedly switch it instead of hitting someone while close range.
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