MADNESS: Project Nexus

MADNESS: Project Nexus

Wingidon's Miscellaneous Enhancements
Is it possible to change some things this mod alters?
I wanna make the game a bit harder and change the creber limit back to normal or 1 extra, as fun as having 6 clones is, you just kinda clobber any big guys with ease
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Showing 1-6 of 6 comments
Wingidon  [developer] 19 Sep @ 8:13pm 
You'd have to make your own modifications to the Assembly-CSharp.dll file. It'll be in Arena_Manager.Clone_Check(Combatant_Base, bool).

There should be a line that says:
if (!skipCheck && (Arena_Manager.currentManager.clone_EnemySquadsSinceSpawned * 2f < (float)num || num >= Catalog_Skills.CalculateTotalCorpusBlocks(inSource.myData) * 2))

Simple change it to say:
if (!skipCheck && (Arena_Manager.currentManager.clone_EnemySquadsSinceSpawned * 2f < (float)num || num >= Catalog_Skills.CalculateTotalCorpusBlocks(inSource.myData)))
And it SHOULD work.
Crono 20 Sep @ 10:02am 
Originally posted by Wingidon:
You'd have to make your own modifications to the Assembly-CSharp.dll file. It'll be in Arena_Manager.Clone_Check(Combatant_Base, bool).

There should be a line that says:
if (!skipCheck && (Arena_Manager.currentManager.clone_EnemySquadsSinceSpawned * 2f < (float)num || num >= Catalog_Skills.CalculateTotalCorpusBlocks(inSource.myData) * 2))

Simple change it to say:
if (!skipCheck && (Arena_Manager.currentManager.clone_EnemySquadsSinceSpawned * 2f < (float)num || num >= Catalog_Skills.CalculateTotalCorpusBlocks(inSource.myData)))
And it SHOULD work.
Quick question about this, does the "*2" after the total corpus blocks mean its being doubled, and if so, does that mean i could make it be something like +1 instead and increase it by one?
Wingidon  [developer] 20 Sep @ 4:15pm 
Originally posted by Crono:
Originally posted by Wingidon:
You'd have to make your own modifications to the Assembly-CSharp.dll file. It'll be in Arena_Manager.Clone_Check(Combatant_Base, bool).

There should be a line that says:
if (!skipCheck && (Arena_Manager.currentManager.clone_EnemySquadsSinceSpawned * 2f < (float)num || num >= Catalog_Skills.CalculateTotalCorpusBlocks(inSource.myData) * 2))

Simple change it to say:
if (!skipCheck && (Arena_Manager.currentManager.clone_EnemySquadsSinceSpawned * 2f < (float)num || num >= Catalog_Skills.CalculateTotalCorpusBlocks(inSource.myData)))
And it SHOULD work.
Quick question about this, does the "*2" after the total corpus blocks mean its being doubled, and if so, does that mean i could make it be something like +1 instead and increase it by one?

Yes, the "* 2" doubles it. So yes, theoretically, "+1" would increase it by 1.
Crono 21 Sep @ 8:39am 
I just now tried to do it, since Im a stubborn bastard and instead of asking what program to use I hunted for someone saying what to use for a few hours.

I put "+ 1" and I only got 3 clones, which is fine but is the plus 1 meant to be like "+1" or "+ 1"?
Wingidon  [developer] 22 Sep @ 3:31pm 
Originally posted by Crono:
I just now tried to do it, since Im a stubborn bastard and instead of asking what program to use I hunted for someone saying what to use for a few hours.

I put "+ 1" and I only got 3 clones, which is fine but is the plus 1 meant to be like "+1" or "+ 1"?
I believe "+ 1" will work best.
Also, if you're still looking for the program, I've been using dnSpy for this mod.

Just, give me a bit to update the mod. I plan to have it updated later today.
Last edited by Wingidon; 22 Sep @ 3:33pm
Crono 22 Sep @ 6:43pm 
Originally posted by Wingidon:
Originally posted by Crono:
I just now tried to do it, since Im a stubborn bastard and instead of asking what program to use I hunted for someone saying what to use for a few hours.

I put "+ 1" and I only got 3 clones, which is fine but is the plus 1 meant to be like "+1" or "+ 1"?
I believe "+ 1" will work best.
Also, if you're still looking for the program, I've been using dnSpy for this mod.

Just, give me a bit to update the mod. I plan to have it updated later today.
Either i put it in wrong or it just doesnt work cause the "+ 1" didnt increase it. Also dnSpy is what I found eventually, pretty easy to understand
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