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There should be a line that says:
if (!skipCheck && (Arena_Manager.currentManager.clone_EnemySquadsSinceSpawned * 2f < (float)num || num >= Catalog_Skills.CalculateTotalCorpusBlocks(inSource.myData) * 2))
Simple change it to say:
if (!skipCheck && (Arena_Manager.currentManager.clone_EnemySquadsSinceSpawned * 2f < (float)num || num >= Catalog_Skills.CalculateTotalCorpusBlocks(inSource.myData)))
And it SHOULD work.
Yes, the "* 2" doubles it. So yes, theoretically, "+1" would increase it by 1.
I put "+ 1" and I only got 3 clones, which is fine but is the plus 1 meant to be like "+1" or "+ 1"?
Also, if you're still looking for the program, I've been using dnSpy for this mod.
Just, give me a bit to update the mod. I plan to have it updated later today.