Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Corridor Fire Extinguisher
How to fix it for 0.30.0 locally - instructions
No need to add overclocking, if you just want to have extinguishers in corridors.

Go to
Steam\steamapps\workshop\content\799600\3271761380\corridor_fire_extinguisher

Open corridor_fire_extinguisher.rules in notepad and change
Stats { AbilityCooldown = &~/Part/Components/ExtinguisherProducer/Interval }

Change this one line to AbilityCooldown = 15 or something lower.
Last edited by sir Evans; 5 Aug @ 5:40am
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Showing 1-6 of 6 comments
I mean it does allow the game to load, through it crashes if placed due to "No component named 'IsOverclocked' in part 'FooPhoenix.CorridorFireExtinguisher'.", so I do believe it kinda needs to be added to properly work
Weird, I was able to build it before. Will try to look into it and see if anything changed.
first and foremost, in the top part of the rules, it has to be changed to "Part : <./Data/ships/terran/base_part_terran_overclock.rules>/Part", as the update did mess with the original path
then it will demand the CanProduce and ExtinguisherProducer, I am myself trying to tinker with it, but it will basically require a whole reverse-engineering campaign, as the whole system of the fire extinguisher have been changed
Not really, just copy paste entries from vanilla extinguisher.
I'll try to provide working solution (or maybe rules file) this weekend.
Aye aye, I think I actually fixed them!
Yea, it's working just fine after a fix, I'll try to reach out to Phoenix and ask whenever it could be uploaded or not

oh wait, he has an MIT license, I had released the unofficial update
Last edited by ǝuoƆ ǝɹǝW ツ; 6 Aug @ 10:23pm
Good job!
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