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function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla
java.lang.RuntimeException: attempted index: getPrimaryHandItem of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1924)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1228)
at zombie.ui.UIManager.update(UIManager.java:816)
at zombie.GameWindow.logic(GameWindow.java:262)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
Callframe at: getSpecificPlayer
function: doChargeAction -- file: SWRechargeable.lua line # 6 | MOD: Fancy Lanterns
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla
Callframe at: getSpecificPlayer
function: doChargeAction -- file: SWRechargeable.lua line # 6 | MOD: Fancy Lanterns
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla
Upon attempting to charge the lantern
When Recharging one of the Fancy Lanterns, if the player presses ESC to cancel the animation, the accumulated charge resets to 0.
The lantern REPORTEDLY vanished from their inventory, only to re-appear. I believe it just unequipped itself though, and the player was big trippin.
I have tested the Recharging glitch myself, and it is consistent.
Unfortunately, I cannot isolate the portion of log, as it was reported a bit ago.
Specifically, it was an unpainted version. Grey Fancy Lantern.
Figured I'd bring it to your attention regardless, just in case it WAS something with this mod in particular.
Thanks for the reply, and checking on it!