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@PedCo
I disagree, it's already dark enough indoors, it would be boring if it was gray and dark all across the map.
@Bob Frenchman, I agree, I wish I had implemented a little more orange hue to balance out the mainly blue color palette. I probably could've done it with a simple modification of my light_environment. Also, the reason some props fade out way too early is because on the ZS version, I had a closer fog in order to increase the optimization. When I went to the GM version, I wanted to reduce the fog a bit but I guess I forgot about the prop fading. It does look pretty dumb when props just kinda fade out of nowhere, but it helps the engine out in terms of FPS and I kinda rely on props fading out to maintain a somewhat steady 60 frames on my aging PC. If I have time in the future I'll be sure to implement these changes. Thanks for the feedback man. I really appreciate it.
420/69 -IGN
Thanks for all of the support given over the years. I had no idea that this map would even be that great, and I'm glad so many of you got to enjoy it over the years. Even in college, I'll still stick to Source Mapping and hopefully one day we'll get to see Source 2 in action.