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You can't see it in the map itself due to the fog, but if you go in the skybox there's a city surrounding everything else in the skybox, and it's made out of missing textures.
Not a big issue, just hoping it might help
Thanks for the tip, that actually does help, as I was rushing to get these newer versions out. I didn't even bother checking the skybox, and I know the fog obscures it, but I think it's because those cityscape models use textures that pakrat can't easily pick up. I'll try and include a fix for this in Beta 2. Thanks again!
Good question. Since this map started as a multiplayer map (and Source elevators can behave strangely in multiplayer from what I knew at the time, there weren't any plans to add elevators. However, now that this is more of a general sandbox map, I'd definitely want to add them (I know everyone loves going up flights of stairs).
On previous map experiments, I've tried getting elevators to work, although for this one it'd be a little more involved with multi stop elevators (versus a 2 stop one). Luckily, there seems to be a good article on implementing the elevator logic, so I'll give it a shot and include it in the next version!
*I would include 1 functional elevator in the 3 main buildings that have elevator shafts (and the XCCR building which has room for one but only has stairs). I'll leave 1 shaft with the destroyed elevator and ladders, and the other would be the functional elevator
https://developer.valvesoftware.com/wiki/Multi-stop_elevators