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-- Time from start of match AI will wait before attempting to buy a unit.
local StartSpawnTime = {
-- Bot is defender
DefenseMin = 1 * 60 * 1000,
DefenseMax = 1.5 * 60 * 1000,
-- Bot is attacker
AttackMin = 4 * 60 * 1000,
AttackMax = 6 * 60 * 1000,
}
-- Time from last purchase AI will wait before attempting to buy a new unit.
local SpawnCooldownTime = {
-- Time between each wave
DCGWaveOffMin = 60 * 1000,
DCGWaveOffMax = 120 * 1000,
-- Time between each spawn
DCGMin = 5 * 1000,
DCGMax = 10 * 1000,
}
-- Number of possible units than can be in a wave attack
local WaveUnit = {
Min = 8,
Max = 10,
}
with the following explanation:
1. local StartSpawnTime = {
DefenseMin = 1 * 60 * 1000,
DefenseMax = 1.5 * 60 * 1000,
AttackMin = 4 * 60 * 1000,
AttackMax = 6 * 60 * 1000,
}
Meaning:
If AI becomes a defender:
The enemy's first wave only starts after 1–1.5 minutes.
If AI becomes an attacker:
The enemy's first wave only starts after 4–6 minutes.
If you want it faster → reduce the number of minutes.
For example, DefenseMin = 30 * 1000 means 30 seconds.
2. local SpawnCooldownTime = {
DCGWaveOffMin = 60 * 1000,
DCGWaveOffMax = 120 * 1000,
DCGMin = 5 * 1000,
DCGMax = 10 * 1000,
}
This means there are two levels of delay: DCGWaveOffMin / DCGWaveOffMax = delay between major waves.The next wave appears every 1–2 minutes.
DCGMin / DCGMax= delay between units within a wave.Each unit appears every 5–10 seconds.If you want waves to come more frequently:Reduce DCGWaveOffMin/Max (for example, to 30–60 seconds).If you want units to appear closer together: Reduce DCGMin/Max (for example, 2–5 seconds).
3. local WaveUnit = {
Min = 8,
Max = 10,
}
It means:
One wave will contain a random 8–10 units.
If you want a denser wave:
Increase the values (for example, Min = 12, Max = 15).
If you want it lighter:
Decrease them (for example, Min = 5, Max = 7).
thats all
-- Time from start of match AI will wait before attempting to buy a unit.
local StartSpawnTime = {
-- Bot is defender (lebih cepat mulai nyerang)
DefenseMin = 20 * 1000, -- 20 detik
DefenseMax = 40 * 1000, -- 40 detik
-- Bot is attacker (lebih cepat juga, tapi tetap agak lama)
AttackMin = 60 * 1000, -- 1 menit
AttackMax = 90 * 1000, -- 1,5 menit
}
-- Time from last purchase AI will wait before attempting to buy a new unit.
local SpawnCooldownTime = {
-- Time between each wave (lebih sering)
DCGWaveOffMin = 60 * 1000, -- 1 menit
DCGWaveOffMax = 120 * 1000, -- 2 menit
-- Time between each spawn in a wave (unit keluar lebih rapat)
DCGMin = 3 * 1000, -- 3 detik
DCGMax = 8 * 1000, -- 8 detik
}
-- Number of possible units than can be in a wave attack
local WaveUnit = {
Min = 9, -- sedikit lebih banyak
Max = 12, -- biar wave terasa padat
}
I just finished with the defense and it does seem to work! Thank you for that!