全軍破敵:戰鎚3

全軍破敵:戰鎚3

New Unit Caps for All
furoba  [開發人員] 2024 年 5 月 28 日 下午 6:56
Bug reports
If you noticed a bug, please post it here.
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目前顯示第 1-15 則留言,共 25
@fon 2024 年 5 月 30 日 下午 12:25 
A couple of bugs after a quick run with some of the factions:

- Morathi's Daemonettes(both exalted and non-exalted) are uncapped despite the tooltips suggesting they should be;

- Khorne, Tzeentch and Slaanesh factions are unable to recruit some units because their unit cap is set at 0\0 even with building chains built up to the max.

Missing caps for Khorne:
  • Marauders of Khorne
  • Marauder Horsemen
  • Chaos Chariots
  • Knights of Khorne, both normal and with lances
  • Chosen of Khorne
  • Forsaken of Khorne
  • Warshrine of Khorne

Missing caps for Tzeentch:
  • Marauders of Tzeentch
  • Warriors of Tzeench
  • Spawn of Tzeentch
  • Marauder Horsemen
  • Chaos Chariots
  • Knights of Tzeentch with lances
  • Chosen of Tzeentch
  • Warshrine of Tzeentch
  • Screamers of Tzeentch
  • Soul Grinder of Tzeentch
  • Lord of Change (at 0\0 even with Kairos's innate +1)

Missing caps for Slaanesh:
  • Warriors of Slaanesh
  • Marauder Horsemen
  • Forsaken of Slaanesh
  • Chaos Chariots
  • Knights of Slaanesh, both normal and with lances
  • Chosen of Slaanesh
  • Warshrine of Slaanesh
最後修改者:@fon; 2024 年 5 月 30 日 下午 12:30
furoba  [開發人員] 2024 年 5 月 31 日 上午 1:49 
thanks for the report! I will look at this ASAP
furoba  [開發人員] 2024 年 5 月 31 日 下午 3:48 
the mod has been updated and all these bugs should be fixed.
Citrus 2024 年 6 月 4 日 上午 11:13 
In rpfm, unit_allowances_tables, I get this error: Invalid reference "wh3_main_dae_daemons" in column "subculture"

Should it be wh3_main_sc_dae_daemons?
furoba  [開發人員] 2024 年 6 月 4 日 下午 8:27 
Not sure about what you are trying to edit, but in the main mod I put "wh3_main_dae_daemons" in column "subculture" and it works.

Make sure you follow the exact same pattern as main mod, put the proper unit cap key in "unit list" column and don't forget to put 0 in "point cap" column"
patrickpeppers 2024 年 8 月 8 日 下午 8:27 
Playing Dwarfs and the recruitment cap for my units are tied together (e.g. Dwarf Warriors and the Two-Handed Version, Dwarf Grumblers and their Two-Handed Version). When you recruit one unit, the other variants unit cap increases also. It wasn't doing this last night when I was playing, so it's definitely something in your new patch.
最後修改者:patrickpeppers; 2024 年 8 月 8 日 下午 8:29
furoba  [開發人員] 2024 年 8 月 9 日 上午 2:47 
yes, this is intended. Sorry I did not post a comment explaining these changes, will do it right now.
sarumanthecursed 2024 年 11 月 7 日 下午 12:30 
Mournguls from Raise dead function for vampire counts are missing caps
Lupercal 2024 年 12 月 13 日 下午 1:30 
From what I can tell Khorne factions don't have a way to increase basic bloodletter (wh3_main_kho_inf_bloodletters_0) cap. There is one for exalted ((wh3_main_kho_inf_bloodletters_1) variant (vcap_khorne_wh3_main_kho_inf_bloodletters_1).
Since they are recruited from settlement capital, I suggest the effect be added to the main demonic building chain:
wh3_main_kho_settlement_major_1
wh3_main_kho_settlement_major_2
wh3_main_kho_settlement_major_3
wh3_main_kho_settlement_major_4
wh3_main_kho_settlement_major_5
furoba  [開發人員] 2024 年 12 月 13 日 下午 6:10 
This should be fixed now, thanks. Basic Bloodletters are tier 0 unit so they don't have caps
fahad.c 2024 年 12 月 17 日 下午 1:38 
Hello, thanks for taking up the mod. Odd bug I have found, when playing Warriors of Chaos, many of the units meant to be received from the gifts mechanic such as pink horrors never show up in the recruitment table for gifted units.
DDkiki 2024 年 12 月 27 日 上午 6:10 
Dunno if its a bug with this mod or submod, but I was checking skaven landmarks and found that Ogham stones in Konquatta(Albion) as Skaven give unit caps for Norscan units.
https://i.imgur.com/CHiQTUw.png
Also same for Coast of Araby's Copher Harbour landmark, it gives corsair caps for skaven.
https://i.imgur.com/4p09ZCQ.jpeg
furoba  [開發人員] 2024 年 12 月 27 日 下午 4:29 
Noted! I’ll make sure these are fixed in the next mod update. Thanks for letting me know.
Wolfsgrimm 1 月 3 日 上午 6:54 
Great mod! It really enhances my Warhammer 3 gaming experience. Beside of avoiding doom-stacks, it promotes also to field units you normally would skip. And I found, that some of this "overlooked" units are actually quite good.
I also have a question. In my latests High Elves campaign, I use the mod "Recruit Defeated Legendary Lords", which allows me to recruited others High Elf Legendary Lords after their fraction was either destroyed or after confederation. Some of these Lords come with own units, like Allarielle and here Treeman, Dryads and Tree Kins; Alith Anar with the Shadow-Walkers and Eltharion with the Mistwalkers. After these Lords joined your fraction, the above mentioned mod allows to recruit these units via the "Recruit Regiments of Renown" button. However, with our mod, just some units are available while others are missing, namely the Shadow-Walkers, Treeman and Tree Kins. Most likely it's due to the fact that I can't build the special building of these fractions which allows the recruiting of these units. A possible solution might be to add unit caps for these units to the Landmark building, e.g. at the "Court of the Everqueen" a unit cap for Forest Spirits and an unit cap for Shadow-walker at the "Black Citadel of Anlec".
Just an observation for your consideration.
Best regards.
furoba  [開發人員] 1 月 4 日 下午 5:37 
@Wolfsgrimm: Thanks for the report! I’ve adjusted the database so that the caps for Averlorn's Tree Spirit units and Shadow Walkers are now tied specifically to their respective factions (Averlorn and Nagarythe) rather than the High Elves race as a whole. This should allow you to recruit their special units when playing as another High Elf faction with the "Recruit Defeated Legendary Lords" mod.

(Note: Mistwalker units are not affected by my mod.)

I suggest unsubscribing from the mod and then subscribing again to force Steam to download the latest, updated version. Let me know if this fix doesn’t work—thanks!
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