MADNESS: Project Nexus

MADNESS: Project Nexus

snake pas chaos mod (BETA Unstable version)
snakepaschaos  [developer] 21 May @ 9:36am
Extremely unstable elements of mod updates
Since the mod is updated very irregularly, and it may not be updated even on the day I die, so the mod cannot ensure stable updates (because the spc mod is only a mod for my own game play). After adding my own animations, I do want to update, but I am lazy, and even feel that I still have flash animations to complete, and even things at home, and I plan to use blender animations in the future, etc., so my behavior is completely random, so I try not to update this mod frequently, and I won’t say that I will update it regularly.


However, I don't think the quality of this mod is high, because I don't understand a lot of the unity animation event codes (even half of the tutorial manual is blank because it's unfinished (even if it's filled in, I still can't understand it, which leads to strange effects when creating characters (for example, when Zangief and the enemy are hugging each other, they should be thrown directly to end the entanglement, but I messed it up)))
Even if I join the mpn mcm discord, I still have a lot of questions, and I don't even know how to do anything to use the animation smoothly (I really want to make an automatic blood recovery animation, but my technical ability is limited)
I can't even make a bullet model and import it into mpn correctly (I can only use melee models, which makes me unable to replace the ammunition model of CTO's black hole grenade)

But I will try my best to make the mod as high quality as possible, even if it is just a little bit

But I won't hold out too much hope, because I'm a little tired of playing mpn(1,500+ hours)
:mpn_tricky:
Last edited by snakepaschaos; 22 May @ 12:38am