Garry's Mod

Garry's Mod

HALF-LIFE 2: Adapted Sandbox Maps [HDR]
 This topic has been pinned, so it's probably important
Alien31  [developer] 23 May, 2024 @ 11:36am
F.A.Q
Will you do the Episodes too?
After my break, depends how long i can
Does this replace the existing maps?
No. it adds new one's so they don't conflict
Will you improve the Skyboxes?
i will try eventually
Why HDR only?
i tried LDR + HDR but maps become more larger in size, so to avoid it you can do it like this
1. load any map with HDR on
2. as soon loaded turn off HDR
3. done? should work...
Last edited by Alien31; 26 May, 2024 @ 5:54pm
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Showing 1-9 of 9 comments
Iwasnotfound595 24 May, 2024 @ 8:44pm 
how to buy lost coast? It doesn't show a but button for me.
Iwasnotfound595 24 May, 2024 @ 8:45pm 
buy*
mrswormsweat 25 May, 2024 @ 5:19am 
In this discussion, I believe you must buy Half-Life 2 to get Lost Coast but not the Episodes because the Lost Coast demo got made in 2005 which was before Episode One or Two got released gtm.steamproxy.vip/app/340/discussions/0/2673382428443614847
IRIS 25 May, 2024 @ 10:14pm 
Can you make a discussion that strokes your ego?
Konrad 27 May, 2024 @ 4:44am 
quick question does it support CSM?
Saffron :3 2 Jun, 2024 @ 12:25pm 
how do i use the settings?
Halberd 2 Jun, 2024 @ 10:03pm 
Originally posted by Konrad:
quick question does it support CSM?
I bet it does, I mean it's literally just a bunch of edited HL2 maps
is there a chance for you to port maps from Fake Factory Cinematic Mod or recent Fake Factory Remastered? (link for Fake Factory Remastered: https://gamebanana.com/mods/510981) :ds_aware:
Gordon, GORDAN! 20 Oct, 2024 @ 1:11pm 
Were you ever going to work on Ravenholm?

The map can get sudden, disorienting lag spikes that can throw players off, plus in the upper doorway in the Building you first see Grigori in, the upper doorway that connects to a staircase just before you find the electrical switch has an annoying invisible entity that prevents player entrance into the hallway where you'd usually find the switch, forcing the player to break immersion for a bit to delete it.

I also had an idea for multiple paths or optional areas being opened up in these levels inspired by some of the first 3 Sonic games as well as the Half-Life Resized Maps, in which optional areas not present in the OG games are seen and accessible.

I had an idea for a new area in Ravenholm that can be accessed by shooting down one of the wooden barricades blocking up a road that leads to a dead end

(namely this one https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3352182970)

that opens up an area that leads to a part of Ravenholm where you can encounter & fight Overwatch Soldiers, referencing the Traptown era of Ravenholm seen at E3

https://youtu.be/uUIMDH6o7OU?t=96

I imagine if this optional part of Ravenholm is completed, I'd imagine some of the remaining Overwatch Scouts in the area would show up alongside the Zombies and start not only fighting You, but also the Zombies, with the final trek from the Graveyard having some Overwatch Soldiers jump the player & Grigori from the cliffs.
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