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The map can get sudden, disorienting lag spikes that can throw players off, plus in the upper doorway in the Building you first see Grigori in, the upper doorway that connects to a staircase just before you find the electrical switch has an annoying invisible entity that prevents player entrance into the hallway where you'd usually find the switch, forcing the player to break immersion for a bit to delete it.
I also had an idea for multiple paths or optional areas being opened up in these levels inspired by some of the first 3 Sonic games as well as the Half-Life Resized Maps, in which optional areas not present in the OG games are seen and accessible.
I had an idea for a new area in Ravenholm that can be accessed by shooting down one of the wooden barricades blocking up a road that leads to a dead end
(namely this one https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3352182970)
that opens up an area that leads to a part of Ravenholm where you can encounter & fight Overwatch Soldiers, referencing the Traptown era of Ravenholm seen at E3
https://youtu.be/uUIMDH6o7OU?t=96
I imagine if this optional part of Ravenholm is completed, I'd imagine some of the remaining Overwatch Scouts in the area would show up alongside the Zombies and start not only fighting You, but also the Zombies, with the final trek from the Graveyard having some Overwatch Soldiers jump the player & Grigori from the cliffs.