Garry's Mod

Garry's Mod

[VJ] CMB Overwatch Synth Legion SNPC
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Random72638  [developer] 11 Jun, 2024 @ 5:52am
Extra SNPC Information
SNPC Information
Synth Grunt
The lowest ranking synth, only being given standard issued equipment. The Synth Grunt has only 90HP, and scales any taken damage to 80% of what its worth and is immune to any Acid, Poison, Radiation and Sonic damage.

Synth Trooper
A more experienced soldier in the field is being issued with better equipment and some synth weaponry. They have a different color scheme than the regular synth being colored blue to signify their ranking. Synth Troopers have 145HP, and also scales all taken damage to 80% of what it worth whilst also being immune to any Acid, Poison, Radiation, Sonic and Dissolve damage types.

Synth Elite
The most battle hardened and proficient troops on the field, having the honor to be given the title "Elite" and a all white color scheme, making them respected and admired by lower ranking Synth's. They have access to much better synth equipment and scales all taken damage to 70% of what its worth and is immune to any Acid, Poison, Radiation, Sonic, Dissolve and Fire damage types.

Synth Bruiser
A walking tank which is the result of multiple physical augmentations, they stand much taller than regular synths and are equipped with a synth assault shotgun. They have 235HP and scale all taken damage to 50% of what its worth while being immune to any Acid, Poison, Radiation, Sonic, Dissolve, Fire, Physics, Blast and Melee damage types.

Vortigaunt Synth
These unfortunate beings were once Vortigaunts, captured and forcefully integrated into the Combine military. Stripped of everything that made them individuals, they are now mindless drones whose only purpose is to serve the Combine. The augmentations inflicted upon them cause constant pain, and devices implanted in their brains subject them to relentless psychological torture, ensuring they remain utterly subservient. They have 175 HP and scale all taken damage to 80% of what it’s worth. They have 175 HP and scale all taken damage to 80% of what it’s worth. They are immune to Acid, Poison, and Radiation damage.


Vortigaunt Synth Mk2
This variant is a further improved version of the Vortigaunt Synth, engineered to be stronger and more resilient to physical trauma. Like their predecessors, they are in a constant state of agony due to the invasive augmentations. Additionally, advanced devices continuously disrupt their psyche, inflicting near-constant psychological torture to ensure their obedience. They have 200 HP and scale all taken damage to 60% of what it’s worth. They are immune to Acid, Radiation, Poison, and Electricity damage.

Elite Synth
These synths are an overall upgrade of the normal synths due to their survivability and their proficiency in combat. These synths have better access to combine issued weaponry, being able to acquire any of their choosing due to their notoriety to getting the job done. Their base HP is 165 and being able to scale all damage to 75% of its original worth. These synths are also completely immune to any Acid, Poison, Radiation, Physic, Sonic and Electricity damage types.

Synth Spectre
Synth Spectre's are specialized elites that are modified to be more suitable for Infiltration and reconnaissance missions acting as scouts in most cases, being almost naked to the eye. These synths have 170HP and scales all taken damage to 60% of what its worth and is immune to any Acid, Radiation, Poison, Sonic, Physics, Fire, Dissolve and Electricity damage types.

Synth Shock-Trooper
Synth Shock-Troopers are specialized synth troops who are modified and trained to use Electric based weapons and to withstand any electricity-based damage. They stand a bit taller than regular troops and Emit pure electricity from their body and are given a blue color scheme to be easy to distinct in a crowd and to show a sign of authority and ranking amongst the synth infantry. These synths are almost useless in long range combat, but they show their true strength and potential in close-quarter encounters. These synths have 200HP and scales all take damage to 50% of what its worth and is immune to any Acid, Poison, Radiation, Sonic, Dissolve, Physics and Electricity damage types.

Combine Vindicator
Combine Vindicators are the new generation of Combine human infantry, they're specifically intended and engineered to be above and beyond a normal combine soldier; harder, better, faster, stronger, tougher, more skilled, more determined, built and Programmed to fight and quell the resistance cells efficiently. A Combine Vindicator has 175HP and is immune to Acid, Poison, Radiation, Blast, Melee, Physics and Sonic damage types.

Combine Vindicator Elite
The Elite Vindicator is a much stronger and deadlier variant of the Vindicator infantry, they've had more augmentations done to them to make them into more efficient killing machines. An Elite Vindicator can be easily distinguished by their all-white color which represents their ranking in the Combine military. An Elite Vindicator has 225HP and scales all taken damage to 65% of what its worth and is immune to Acid, Poison, Radiation, Blast, Melee, Physics, Fire, Sonic and Electricity damage types.

MK1 Super Soldier Synths - They are extremely cost-effective and efficient to produce. These towering units boast a tough exterior and are armed with an integrated hand cannon that fires plasma projectiles in shotgun-like bursts. Despite their slow movement speed, they can propel themselves over long distances.

MK2 Super Soldier Synths - This advanced upgrade is significantly more expensive to produce but offers superior versatility. Equipped with thicker armor and the ability to move at a fast jogging speed, these synths can also strike the ground with their fists, causing damage to anything in close proximity. Highly capable in combat, they can hold their own against multiple well-armed opponents. However, due to the high resource cost, MK2 Super Soldier Synths are used sparingly compared to the more commonly produced MK1 units

Mortar Synth - These aerial synths are nimble and fast, predominantly used for scouting missions, or harassing enemy combatants from a distance, firing bright blue projectiles that deal plasma damage.
Last edited by Random72638; 12 Jun, 2024 @ 11:38pm