Call of Duty: Black Ops III

Call of Duty: Black Ops III

MARIO KART - SWEET SWEET CANYON [V1.6]
Sgt. Spike  [developer] 20 May, 2024 @ 1:54pm
Update Notes
Here you will find the list of updates for this map

Version 1.0 - 20 MAY 24
- Fixed a bug where two players will sometimes collide and both enter laststand mode when using the flinger, as well as the elevator at the end of story mode.
- Fixed a bug where opening the door that leads to the pond area in the spawn area will make the player eventually come across a death barrier.
- Fixed a bug where text for certain triggers will appear incorrectly.
- Fixed a few environment issues (seeing through walls in certain places, flying rocks in the vanilla area, etc.)
- Fixed a bug where players will be able to respawn during the boss battle.
- All players will now respawn at the beginning of the boss battle.
- Added some new functionality, the Perk Selector. Here you can choose a perk you want from the menu and buy it immediately, rather than going to the perk location on the map. However, at least 13 perks must be unlocked before it can be used.
- Players that respawn will start get a free weapon and perk to help them out after a certain amount of time.
- YOUR score will always be in the bottom left corner now.
- Added a new pipe that goes from the upper vanilla area to the lower section of the other island.
- Added an AFK room where players can chill if they need a break. This room can only be used when the juice isn't poisoned.
- Skipping dialogue will now require the player to hold down the Action button for 3 seconds, rather than just press it once.
- Some coloured Yoshis will now have priority over others. For example, sometimes a lot more red yoshis will spawn than the other colours, which can make soul collecting for the easter egg more interesting.
- The doors in the white stairs of death area have now been separated, so players will need to buy both doors instead of just one.
- A few more spawn points have been added.
- A few enemy pathing issues have been fixed.
- There are a few more places where enemies can jump down or climb up.
- The final boss now has slightly less health.
- The perk location in the chocolate section, to the left of the zipline can now spawn a perk, as previously it would always be a dud.
- The perk location at the very back of the chocolate section has been removed and replaced with a Perk Selector.
- The perk location next to the number panel on the 2nd island has been moved below, and replaced with a Perk Selector.
- When getting a free perk powerup, it will now automatically go into one of you bonus perk slots. If all of them are filled, it will go into a standard slot instead.


Version 1.1 - 21 MAY 24
- Fixed a mistype where the perk selector will tell the player to unlock 12 perks instead of 13 perks for when it can be used.
- Fixed a bug where the perk selector will continue to display the 'amount of perks need to be unlocked' message until ALL perks have been unlocked.
- Fixed a bug where the revive and respawn bars will not display next to other players scores.
- Reworked AFK room functionality. Players can now enter the AFK room even when the juice is poisoned and will never get kicked out. However, juice will continue to rise unless all players are in the AFK room, or the remaining players are awaiting respawn.


Version 1.2 - 30 MAY 24
- Fixed a soft-lock after hitting the final boss with a melee weapon while having Muscle Milk.
- Fixed a soft-lock where the final boss will be unkillable if Rubix dies.
- Fixed a bug where the player will hit a death barrier when climbing up the ladder in the lower chocolate area (near the rainbow bridge), if the upper vanilla area is still locked.
- Fixed a bug where the player will hit a death barrier when travelling through the pipe from the cake island to the upper vanilla area, if the upper vanilla area has not yet been unlocked.
- Fixed a bug where text for interactible components will sometimes not display.
- Added an extra ladder, leading from the pond to behind the blue house.
- Added a sound effect that plays when a Mega Drybonzai boss spawns or teleports.
- Bosses will no longer drop miniguns in the final boss battle.


Version 1.3 - 14 JUN 24
- Fixed a death barrier that will sometimes occur when jumping into the pond at spawn.
- Fixed a bug where enemies will walk through the wall across the pond, near the perk location.
- Fixed a bug where enemies will get stuck at one of the ends of the rainbow bridge.
- Added arrows at several locations to show the player there is something there to interact with.


Version 1.4 - 23 JUN 24
- Fixed a bug where enemies would get stuck underneath the rainbow bridge.
- Fixed a bug where the drain juice button text will sometimes not update.
- Moved the perk selector from the chocolate fountain to the back of the pond.
- Made the perk selector easier to interact with.
- Moved the SMR wall buy at the back of the pond area.
- Juice will now rise quicker when playing on Hard mode.


Version 1.5 - 24 JUN 24
- Fixed a death barrier that would sometimes kill the player when jumping out of the pipe closest to the waterfall on the main island.
- Fixed a spawn point that didn't work on the other island, near the bottom, next to a mystery box and tube location.
- Fixed a bug where the final text will not display correctly if the player who is Rubix dies during the final battle.
- Fixed a bug where a speech bubble with sometimes appear even after the final boss has been defeated.
- Juice will no longer rise past the top of pack a punch.


Version 1.6 - 04 JUL 24
- Fixed a death barrier in the lower chocolate area that will kill the player when using only ladders, and leaving the doors in the starting area closed.
Last edited by Sgt. Spike; 4 Jul, 2024 @ 12:52pm