Counter-Strike 2

Counter-Strike 2

Palacio
 This topic has been pinned, so it's probably important
Slimek  [developer] 20 Apr @ 12:29pm
Feedback/Bug reports
Post your thoughts and findings in this thread.
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Showing 1-15 of 23 comments
mhmmm 20 Apr @ 7:26pm 
nades can get through the white marble line surrounding the A plant zone (except for the back wall part)
mhmmm 1 Oct @ 9:28pm 
the bug around the A bomb plant zone is still in the map
Slimek  [developer] 1 Oct @ 9:57pm 
I swear I've fixed it before but looks like it's still there. Odd. Thanks!
Make 2 Oct @ 6:26am 
Yea this map sucks, I dont know who voted for this ♥♥♥♥♥♥♥ but I hate that EVERY SINGLE CORNER in this map has a deeper spot for camping, while being T side you cant go anywhere, so many ways and corners you have to check before you can peek any enemies, also B site you cant enter there because there is 5 different spots where you have to look at the same time, you look to one and the second one has enemy who will then be behind you and get the easy free kill. Also the shadows in some corners makes CT nearly invisible. Once bomb is planted retaking the site is nearly impossible because of all the corners and ways the enemy can be holding and hiding, if you start to defuse its game over already. The amount of hiding spots in this map makes this completely unplayable. Maybe would work as a Deathmatch map. Also the amount of details in this map makes it look like a valorant map, we dont need all this ♥♥♥♥♥♥♥♥ details in Counter-Strike, this game is supposed to be simply skillbased not just camping and hiding behind the storm of unnessessary details. I will never be touching this ♥♥♥♥♥♥♥ again.
Hello I have found a bug on the new version of the map that has been added, you can fall backwards off of t spawn and go through a rock and fall into the void with the bomb and it will be left there at the bottom of the void unable to be retrieved
Can I send you a youtube link? I dont want to post it for people to exploit, seems like I can walk around if I land the right way
ホモ 2 Oct @ 10:45pm 
who deleted trigger_hurt 🥀🥀
pEKAS 2 Oct @ 11:20pm 
Sinceramente, este mapa es una basura, nunca es competitivo. Mil caminos llevan a todas partes. El punto medio es basura, el B es el más aceptable, pero maldita sea, ¿para qué tener una puerta que se cierra? La bomba A parece un nido de ratas, todo abierto y lleno de terreno elevado. Se equivocaron mucho, gran idea, ¡salud por Portugal!, pero maldita sea, que la próxima vez lo hagan bien. Abrazos de Mário Campos.
pEKAS 2 Oct @ 11:21pm 
Sinceramente, este mapa é um lixo; nunca é competitivo. Mil caminhos levam a todos os lugares. O meio termo é um lixo; B é o mais aceitável, mas, caramba, por que uma porta se fechando? A bomba A parece um ninho de rato, todo aberto e cheio de terreno elevado. Eles erraram bastante. Ótima ideia, viva Portugal! Mas, caramba, da próxima vez eles acertam. Abraços do Mário Campos.
Slimek  [developer] 3 Oct @ 3:17am 
Thanks for the reports
Versixon 3 Oct @ 11:01am 
most of map is not covered with trigger hurt meaning you can basically jump off castle and walk around wherever you like
Coachi  [developer] 3 Oct @ 12:59pm 
These are already fixed on our end by now, we're waiting on Valve to update the game with the latest workshop version
you can drop the bomb out of the map in t spawn, probably every other ledge on the map. pls fix
Ninety 3 Oct @ 4:50pm 
you cant get out of the map anymore pls fix
Bort 3 Oct @ 4:57pm 
Re: what sidewaysman said - our casual lobby discovered this last night. One thing I would request is letting CTs walk behind T spawn on that upper terrace
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