Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
+25% bullets per shot
+10% attack speed
-25% ammo
-25% damage
-25% accuracy
-40% Health From Healers on Wearer (this could be counter acted by the Quick-Fix that heals 40% faster but you would also be dealing with the downsides of the Quick-Fix)
-25% Slower Firing Speed
No Random Crits
Basically you would be doing 10% more damage on a single target in exchange you heal slower from medi-guns, dispensers, and the cart.. Its a straight up upgrade in damage while being a straight up downgrade in being a meat shield for damage. Unique enough to change your play style as a Heavy but not powerful enough to stay alive for long periods of time
[+] Confectioner's Delight: Dealing damage provides peanuts to Medics healing you, healing 1-4 health, based on fall-off/ramp-up.
[+] +20% accuracy bonus
[-] -35% damage penalty