Kenshi
Damn Squad - Mite
ClawCrabie  [developer] 10 May, 2024 @ 12:33pm
Bugs and errors
Please leave comments about any errors or bugs you notice. If possible, provide them with screenshots and various details that will help in troubleshooting certain problems.

*the speed of correction depends on the severity of the error.
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Showing 1-15 of 15 comments
DommyMothy 10 May, 2024 @ 11:34pm 
I narrowed down a reproducible crash coming from this mod in Mongrel. I started getting crashes with it in my modlist, then disabled all mods but this one and got the same crash.

- There's no crash message. The log file isn't showing anything obvious to me.

- Crash occurs with only this mod enabled.

- Crash occurs after importing or on New Game.

- There's a delay - I can spend time AFK in Mongrel. If I walk outside the walls to the fog or move my camera too far out of town I will crash.

- Crash occurs without Mite in the party (he's still in Black Desert City).

- Disabling this mod stops the crashes whether it is the only active mod or incorporated into a 300+ modlist.

- I've only encountered the crash in the immediate area of Mongrel because I have no problem traveling there.

- It's possible one of your fogmen edits or dialogues that are likely to occur near Mongrel created some fatal error

- Mongrel is the only area where crashes happen - I was all around the Borderlands and Stenn Desert for hours without issues with the mod enabled.

- Deleting the new AI Package and Dialogue entries in FCS didn't change the crash behavior.

- Crash occurs on both the RU and ENG versions. I first noticed the crashing on the RU version before this version was posted.
Last edited by DommyMothy; 11 May, 2024 @ 12:54am
ClawCrabie  [developer] 11 May, 2024 @ 1:17am 
@DommyMothy This is strange, since throughout the entire game I have not encountered a single crash or error, except for the standard ones, when, for example, the memory was overloaded. So I didn't touch any scripts or anything unusual that could affect this. And the errors that I encountered were caused only by dialog boxes. Of course, I probably don’t have 300 mods, but there are also a lot of them. However, everything worked perfectly with the most popular ones on foglights, for example. I'll keep an eye on the situation and try different options. Thank you!
Last edited by ClawCrabie; 11 May, 2024 @ 1:18am
ClawCrabie  [developer] 11 May, 2024 @ 2:13am 
@DommyMothy do you import youre saves when install one of the mod versions?
DommyMothy 12 May, 2024 @ 12:31am 
Yep! I always start a new game with new mods. Crash occurs on imported saves and new games.

I remade the mod for myself that just adds the sword. All I did was copy and paste your entries over into a new mod. No issues.

I suspect that if there's a problem that it's not in the FCS. Could you have made a world edit by mistake and saved it?
ClawCrabie  [developer] 12 May, 2024 @ 1:28am 
@DommyMothy no. Just make new dialogues lines and make a weapon with body armor. Make a character. All new. I played a few hours and dont see any changes with game... And i didnt change anything in town, exept spawn Mite in Black Desert. I Keep looking, trying to find youre errors.
Anrhaa 29 Jun, 2024 @ 8:56am 
I got several reports from people experimenting crashes at Fogland.

One of them wrote me:
Originally posted by DaMagicBoy:
Found the real culprit, it was "DamnSquadEng.mod"... The mod modified fogmen dialogues with weird conditioning, causing the game to go haywire. Unsubbing fixed the crashing issue for me.

They say it happens when they watch Fogmen eat or "talk".
DaMagicBoy 29 Jun, 2024 @ 9:42am 
I should probably clarify that it wasn't the conditioning itself, but rather because the EV_I_SEE_NEUTRAL dialogues doesn't have any repetition limit. Even the FCS was aware of this ("Careful of repetitions").

That being said, moving the "target race" and "target has item" conditions to the root of the dialogue could also help.
maxibreard 2 Aug, 2024 @ 8:09am 
I have the same problem in mongrel the game crash, i think is for the fogmen who run from mite, and all the time show the message fogmen was eaten alive like if they where my allies
Corvo.Attano190 14 Sep, 2024 @ 10:37pm 
Mite didn't spawn at all for me would like to know if there is any fix
ClawCrabie  [developer] 15 Sep, 2024 @ 3:36am 
@Corvo.Attano190 i tryied this on clean game or saves transfer after loading the mod. If hes doesnt exist there, you are using mod whats can broke this. Try to check on fresh game for test.
Corvo.Attano190 15 Sep, 2024 @ 1:20pm 
Is there any specific mods that you know could break the mod cause I might have one of them installed
ClawCrabie  [developer] 15 Sep, 2024 @ 2:31pm 
i checked this with

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1688546539&searchtext=

(Hives Expanded) for example. And all was normal. I have near 30 mods but all of them pretty simply. Thinking my mod doest work with genesis or another big mods.
Corvo.Attano190 16 Sep, 2024 @ 10:39am 
ill check my mod list i have a few race mods installed
!Delluso 14 Oct, 2024 @ 1:06am 
Такая же проблема, у меня база на туманных островах, и как пытаюсь забежать на туманные острова вылетает игра (в остальном мире таких проблем нет игра работает нормально). При том успел один раз увидеть что перед этим туманники кричали про Майта и что надо убегать хотя я даже не успел взять его в пати, мод выключил, вылеты прекратились. У меня тонна модов по этому оч трудно сказать с чем конфликт может быть.
ClawCrabie  [developer] 14 Oct, 2024 @ 1:21am 
@!Delluso базу я конечно не строил, но много был в туманных. С Клещом, без, стартовал оттуда, входил, выходил, давал им похитить персонажей и прочее. Но ничего не было плохо. У меня модов штук 30 было, но из них с туманниками были только два, один на их полную переработку и на гулей. Самые считай популярные. С огромным количеством модов понятное дело тяжело найти нужный, создающий конфликт. Тут и я пока что бессилен.
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