Team Fortress 2

Team Fortress 2

Ethereal Extremity
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Yarnable 9. okt. 2014 kl. 13:41
Stats
heres my stats,

- 20 damage
+ 10% resistance to all incoming damage
+ builds hologram sentrys
+ hologram sentrys fire lasers
+ hologram sentrys have 30% resistance to bullets
- hologram sentry do 20 % less damage
+ rocket is replaced with bigger lasers that do 10% more damage than rockets
+ lasers penetrate players
Sidst redigeret af Yarnable; 9. okt. 2014 kl. 17:10
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Crowdfunded Fursona 9. okt. 2014 kl. 13:52 
+Buildings never are destroyed, just disabled for 15 seconds (unless sapped)
+Infinite sentry ammo
-Caps all buildings to level 2
-25% sentry firing speed
+ Hologram Mini-Sentries
+ Damage resistance from bullets and explosions
- Weak to fire and laser-based weapons
IDEA 2:
+ Creates a shield that blocks projectiles and bullets
+ Uses Metal
- Laser Weapons will pass right through the shield and deal mini-crits.
A sentry that doesn't die with infinite ammo would be really really OP. All an engie would have to do to push foreward is move up a sentry to a capture point and watch for spies. Even a level 2 sentry can clear a point if placed strategically, and a sentry that you can't take down would be able to deny entire sections of a map for entire rounds.

However, here's an idea that I had.

The Ethereal Extremity:
+Can deploy a decoy sentry at a cost of 50 metal
Decoy sentries can't fire, and have only 25 health
Decoy sentries mirror the upgrade progress of the actual sentry
Other buildings are unaffected.
-35% sentry knockback
-15% build rate
Phazwolf 9. okt. 2014 kl. 14:06 
Oprindeligt skrevet af DFS FoofeyPwaysVidya:
+Buildings never are destroyed, just disabled for 15 seconds (unless sapped)
+Infinite sentry ammo
-Caps all buildings to level 2
-25% sentry firing speed
Honestly these stats don't work.... a level 2 sentry that can only be disabled for 15 seconds...... that would be so very OP even with the decreased firing speed.
The Den 9. okt. 2014 kl. 14:11 
Could use those LED sentries
+ Uses LED sentries that fires plasma
+ Sentries do more damage
+ Has more range
+ Melee causes a pulse that tosses enemies a short distance, minicrits/crits toss farther
- Sentry firerate -15%
-60% melee damage
-25% firerate/melee swing
-25 health when equiped
Phazwolf 9. okt. 2014 kl. 14:12 
Oprindeligt skrevet af Bacon, Conga King:
Could use those LED sentries
+ Uses LED sentries that fires plasma
+ Sentries do more damage
+ Has more range
+ Melee causes a pulse that tosses enemies a short distance, minicrits/crits toss farther
- Sentry firerate -15%
-60% melee damage
-25% firerate/melee swing
-25 health when equiped
This could work in some ways but the problem is there are to many stats. valve items don't ever have that many stats
Griddler Elite 9. okt. 2014 kl. 14:14 
What if all the buildings could be created without using metal, but instead there was a timer for how long it could be deployed (lets say 30-60 seconds) and they have a cooldown time?
PM_ME_UR_TIT 9. okt. 2014 kl. 14:15 
How about this maybe:

+You can cloak it
-It can't shoot while it's cloaked
-You can't repair it
-While cloaked, it takes +50% damage
-It's not upgradable

Or something like that, essentially a mini-sentry which is cloakable.
Sidst redigeret af PM_ME_UR_TIT; 13. okt. 2014 kl. 4:11
The Den 9. okt. 2014 kl. 14:18 
Oprindeligt skrevet af Lonely Fez:
What if all the buildings could be created without using metal, but instead there was a timer for how long it could be deployed (lets say 30-60 seconds) and they have a cooldown time?
Or you build a generator thing that's worth 150 metal and the area its in lets you build holosentries that do reduced damage and you can build up to 3 little minisentries with less health. On the destrution of the generator, the minisentries have 10 seconds till they get destroyed
The Den 9. okt. 2014 kl. 14:19 
Oprindeligt skrevet af Master Muncher:
Oprindeligt skrevet af Bacon, Conga King:
Could use those LED sentries
+ Uses LED sentries that fires plasma
+ Sentries do more damage
+ Has more range
+ Melee causes a pulse that tosses enemies a short distance, minicrits/crits toss farther
- Sentry firerate -15%
-60% melee damage
-25% firerate/melee swing
-25 health when equiped
This could work in some ways but the problem is there are to many stats. valve items don't ever have that many stats
I can/could shorten the stats a bit.
Space Spider 9. okt. 2014 kl. 14:26 
Oprindeligt skrevet af Bacon, Conga King:
Could use those LED sentries
+ Uses LED sentries that fires plasma
+ Sentries do more damage
+ Has more range
+ Melee causes a pulse that tosses enemies a short distance, minicrits/crits toss farther
- Sentry firerate -15%
-60% melee damage
-25% firerate/melee swing
-25 health when equiped

this are good stats i like these
Oprindeligt skrevet af Bacon, Conga King:
Could use those LED sentries
+ Uses LED sentries that fires plasma
+ Sentries do more damage
+ Has more range
+ Melee causes a pulse that tosses enemies a short distance, minicrits/crits toss farther
- Sentry firerate -15%
-60% melee damage
-25% firerate/melee swing
-25 health when equiped

Extremely OP.
Kyzer 9. okt. 2014 kl. 15:06 
+ 25% Damage
+ Enemy marked for death for 3 seconds (though cannot minicrit itself)
+ 30% Metal to Level (260 Metal)
- 30% Melee Range
- 50% Sentry Firing Speed (One Rocket per Second, read below)
No Critical Hits (No crits whatsoever)
Replaces Sentry with a Rocket Sentry

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OPTIONAL: Level 3 will automatically try to destroy stickies with its barrel and prioritize them over players.

Other Thoughts:
Level 2 of rocket sentry could have two rockets per second and the same with Level 3 (the Level 1 looks a lot like the normal Level 1, but shoots rockets instead, and is slightly smaller)
Level 2 could look like the Level 1 but have another rocket slot above it (making it taller)
Level 3 could get wider with 3 rocket slots (tri-force design) with a 4-barrel minigun (obviously, since its 4 barrel, it will shoot slightly slower)
But the sentry will never fire all 3 rockets at once but rather in a clockwise pattern. (Level one is 1 RPS, Level 2 is 1.5 RPS, and Level 3 is 2 RPS (0.5-1sec reload speed for rockets)


Overall it doesn't seem too OP and it seems like it would be better as a defensive sentry (semi-efficient anti-sticky and can dish out a bit more damage than a normal sentry in the normal time span, but with less bullet damage (bullets take longer to kill than rockets)
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boloneyshinobi 9. okt. 2014 kl. 15:08 
Builds minisentries
+15% movement speed

More like where the GS gives you health, this would give you speed.
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