RimWorld

RimWorld

[AV] Mechanoid Spots
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Veltaris  [udvikler] 3. maj 2024 kl. 11:23
Bug reports
Please post any bugs or potential mod conflicts in here.
Try to be as detailed as possible, as I need to be able to recreate the problem for a chance to fix it.
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Viser 1-15 af 28 kommentarer
Fappy Bulger 6. juni 2024 kl. 19:36 
My rimpy is telling me this mod is missing dependencies: veltaris.framework
Veltaris  [udvikler] 7. juni 2024 kl. 1:02 
Thats on rimpy. Absolutly nothing I can do here.

According to their database mod page it gets the mod dependencies from the steam page.
Steam and my mod itself both have my framework as a requirement.
In case you are wondering veltaris.framework is the internal name the game and steam uses for my framework:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3237129936

It is required for the spots to work.
Sanakara 13. juni 2024 kl. 15:22 
I can not set a basic Mech as owner for any spot :(
The "set owner" tab is just blank.
Do I miss something here?
Veltaris  [udvikler] 14. juni 2024 kl. 7:48 
Seems to work fine for me.

A few things you could try:

1.
Sometimes steam is a bit annoying when updating mods:
Check if you have the latest version of both [AV] Core Framework (currently 1.0.12) and [AV] Mechanoid Spots (currently 1.0.05).
You can check the version of a mod in the same window where you enable your mods.
If you don't have the newest version: unsubscribe the mod and resubscribe to force steam to redownload the mod.

2.
Have you checked the "allowed mech types" button right next to the assignment button?
It filters the list to only show mechs depending on their type.
If not: set it to "all mechtypes" and try the assignment again.

3.
Sound obvious but: Is the mech on the same map as the spot?

4.
If it is a modded mech:
Activate dev-mode and open up the log (first symbol on the dev-menu).
Click on the "clear"-button to remove the existing logs.
Open up the mod-settings of [AV] Mechanoid Spots, go to the DEV-Settings and click on "log mechs for spots".
Open up the dev-mode log again.

There should be a line looking somewhat like this:
"[AV]Mechspots: 22 mechs for mechanoid spots found. No conflicts found."
Click on it and it will expand a list with all mechs which are loaded and can or can't use the spot.
If the mech is in the list of "conflicting" mechs it can't be assigned to any spot.
Sanakara 14. juni 2024 kl. 14:18 
OMG, it was 2.
I set the spot to "combat mechs", cause I wanted to assign my militors.
But now I recognize, they are not "combat mechs" in that meaning.
Thank you, for your time and passions.
Thx for your mod :) :steamthumbsup:
Scytheangel 28. juni 2024 kl. 21:16 
having this bug when carring a bot to any spot, and bot wont stay in the spot not on a charger

Mech_Cleansweeper4819592 on unwalkable cell (175, 0, 54). Teleporting to (175, 0, 53)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.TryRecoverFromUnwalkablePosition_Patch0 (Verse.AI.Pawn_PathFollower,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.StartPath_Patch2 (Verse.AI.Pawn_PathFollower,Verse.LocalTargetInfo,Verse.AI.PathEndMode)
Verse.AI.Toils_Goto/<>c__DisplayClass3_0:<GotoCell>b__0 ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch3 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch2 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch4 (Verse.Game)
Verse.Root_Play:Update ()
Veltaris  [udvikler] 29. juni 2024 kl. 6:36 
@Scytheangel
Thanks!
I could recreate and fix both beheiviors.
Gonna test it for a few days just to be sure that it won't break other stuff.
If all goes well, the fixes will be in the next update.

Edit: Update is live, the fixes are contained in my framework-mod.
Sidst redigeret af Veltaris; 2. juli 2024 kl. 10:03
Cruel Moose 29. juli 2024 kl. 19:11 
Mech socket has a typo error. In the description, it says consumptionrate. Should be a space between consumption and rate.
Cruel Moose 31. juli 2024 kl. 7:24 
Mod doesn't remember option choices such as disabling psychic disturbance for mech sockets.
Veltaris  [udvikler] 1. aug. 2024 kl. 9:29 
Fixed both of your points. Thanks for reporting them!
wcpwnsuto 12. sep. 2024 kl. 19:34 
When the charging socket breaks down, it wont be auto repaired when a mech is on top of it (im actually using the Dead mans switch mechs) because it is reserved by it. When it leaves it will be repaired but if say a combat mech that is dormant most of the time it will stay like that until you activate it again.
Sidst redigeret af wcpwnsuto; 12. sep. 2024 kl. 19:34
Veltaris  [udvikler] 14. sep. 2024 kl. 10:10 
@wcpwnsuto
Good catch! Should be fixed in the next build.
Gonna let the mechs check if the spot is broken down inbetween their jobs.
So they will no longer reserve broken down spots and instead reserve the ground below (blocking cleaning instead) untill the start of a new job while the spot is no longer broken down).

Edit: Update is out.
Sidst redigeret af Veltaris; 16. sep. 2024 kl. 9:00
Amethyst the otter 26. dec. 2024 kl. 11:24 
mech spots (most basic ones) can break and require new component, but if mech is in top of the spot nobody will repair it, only forcing by right click will work because it says that the mech standing there is occupying it
Veltaris  [udvikler] 30. dec. 2024 kl. 8:10 
@Amethyst the otter
Thanks, I thought I had fixed this behaiviour a while ago, but it seems to be back :(
WABEPMA 1. feb. kl. 11:36 
mech spots consumes electricity even when they turned off
https://imgur.com/a/7wmSB2C
Sidst redigeret af WABEPMA; 1. feb. kl. 11:37
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