Garry's Mod

Garry's Mod

gm_construct_d1_train02
 This topic has been pinned, so it's probably important
criptfiv3  [developer] 1 May, 2024 @ 4:57pm
Suggestions?
once i finish adding everything i plan to make this map feel alive, should i do this same thing on other maps like gm_bigcity? is there something missing you'd like added?
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Showing 1-15 of 19 comments
Insomnia 1 May, 2024 @ 11:49pm 
Could you add a trigger for the playground area to play "playground_memory.wav"?
criptfiv3  [developer] 2 May, 2024 @ 12:45pm 
Originally posted by Insomnia:
Could you add a trigger for the playground area to play "playground_memory.wav"?
i was wondering why it doesnt play, ill just add a generic sound logic instead of making the player use the swings like the original
criptfiv3  [developer] 2 May, 2024 @ 1:13pm 
Originally posted by criptfiv3:
Originally posted by Insomnia:
Could you add a trigger for the playground area to play "playground_memory.wav"?
i was wondering why it doesnt play, ill just add a generic sound logic instead of making the player use the swings like the original
ok im glad you pointed that out, because i realized i forgot one playground model.

also i think my map decompiler didnt extract all the entities valve used, that or valve used a skip brush as a trigger, because i see entities that refer to non-existent things in front of the swings, i probably cant replicate 100% accurate swing-set interaction like in the original map but i think its close enough.
Insomnia 2 May, 2024 @ 5:23pm 
Originally posted by criptfiv3:
ok im glad you pointed that out, because i realized i forgot one playground model.

also i think my map decompiler didnt extract all the entities valve used, that or valve used a skip brush as a trigger, because i see entities that refer to non-existent things in front of the swings, i probably cant replicate 100% accurate swing-set interaction like in the original map but i think its close enough.
No problem, this is exactly what I wanted. Thank you.
maybe police after killing a civilian
I would like to request an additional addon that replicates the functionality of the previous addon, but specifically designed for the Gm_Construct map within a Flatgrass environment. (For reference, this request was previously posted in the original addon.) (AI generated)
criptfiv3  [developer] 3 May, 2024 @ 8:42pm 
Originally posted by Lazy Pyro:
I would like to request an additional addon that replicates the functionality of the previous addon, but specifically designed for the Gm_Construct map within a Flatgrass environment. (For reference, this request was previously posted in the original addon.) (AI generated)
you mean this in flatgrass or in flatgrass_construct? also why ai generated?
big unc 6 May, 2024 @ 12:54am 
Peter Griffin Easter Egg
koishicat 7 May, 2024 @ 5:30pm 
Originally posted by criptfiv3:
Originally posted by Lazy Pyro:
I would like to request an additional addon that replicates the functionality of the previous addon, but specifically designed for the Gm_Construct map within a Flatgrass environment. (For reference, this request was previously posted in the original addon.) (AI generated)
you mean this in flatgrass or in flatgrass_construct? also why ai generated?
he probably means like flatgrass_construct, and i think he meant his message is ai generated for some reason?

i'd like to see stuff like buildings from c17 maps added that u can go inside and maybe the lighting and textures changed to match the original d1_trainstation02
criptfiv3  [developer] 8 May, 2024 @ 2:58pm 
Originally posted by koishicat:
Originally posted by criptfiv3:
you mean this in flatgrass or in flatgrass_construct? also why ai generated?
he probably means like flatgrass_construct, and i think he meant his message is ai generated for some reason?

i'd like to see stuff like buildings from c17 maps added that u can go inside and maybe the lighting and textures changed to match the original d1_trainstation02
while i think base flatgrass would suck for this type of map, the idea of having some random hl2 apartments scattered about could work very well, ill see if i can pull out something interest among the lines of that

as for flatgrass_construct: while i dont see any reason for it to exist and i mean, what are the npcs even going to do outside in the flatgrass area?, i could probably do it just for the sake of doing it for those who want a larger play area
Add like a few metrocops from the hl2 base game into the map.
criptfiv3  [developer] 10 May, 2024 @ 2:35pm 
Originally posted by Liguel Labs Gaming (PHball):
Add like a few metrocops from the hl2 base game into the map.
just so people dont request metrocops in the map again:
i wont add them because the way they work on the hl2 map is that they become "friendly" to the player, meaning any npc based on the metrocop enemy is kind of broken by this since they no longer attack the player
idea: you should recreate this but in the style of the "anticitizen one" chapters
iplaymanygames 22 Jun, 2024 @ 10:31pm 
Would it be possible to make a pack to convert any map lively?

Here is my thought

You would have precints those combine checkpoints that act as spawnpoints or something else
You basically put them around the map and the civilians walk to them
Maybe add areas the npcs stand like benches and a ration machine

It would be very cool as it would make every map feel lively and so i dont feel like im being watched lol
criptfiv3  [developer] 23 Jun, 2024 @ 2:19am 
Originally posted by iplaymanygames:
Would it be possible to make a pack to convert any map lively?

if you know how to use hammer i can make a prefab with every entity used to make this and put it for download, tho you will need to look up what does what and what goes where to be able to replicate what i or valve did
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