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also i think my map decompiler didnt extract all the entities valve used, that or valve used a skip brush as a trigger, because i see entities that refer to non-existent things in front of the swings, i probably cant replicate 100% accurate swing-set interaction like in the original map but i think its close enough.
i'd like to see stuff like buildings from c17 maps added that u can go inside and maybe the lighting and textures changed to match the original d1_trainstation02
as for flatgrass_construct: while i dont see any reason for it to exist and i mean, what are the npcs even going to do outside in the flatgrass area?, i could probably do it just for the sake of doing it for those who want a larger play area
i wont add them because the way they work on the hl2 map is that they become "friendly" to the player, meaning any npc based on the metrocop enemy is kind of broken by this since they no longer attack the player
Here is my thought
You would have precints those combine checkpoints that act as spawnpoints or something else
You basically put them around the map and the civilians walk to them
Maybe add areas the npcs stand like benches and a ration machine
It would be very cool as it would make every map feel lively and so i dont feel like im being watched lol
if you know how to use hammer i can make a prefab with every entity used to make this and put it for download, tho you will need to look up what does what and what goes where to be able to replicate what i or valve did