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Dreamwalkers Horn: Does not interact with Exhausting Draw/Exhausting Draw+ as it is supposed to, only drawing 1/2 cards respectively instead of 2/3.
- Meditate doesn't benefit from it.
- Tonfa Recovery doesn't benefit from it. Possibly related: It doesn't store energy for next turn unless you play it at 0 energy, in which case you energize 1.
- Repeating Strikes doesn't benefit from it if you're at 0 energy. If you do spend at least 1 energy, you do get 2 extra hits, but you do not gain 2 extra MP.
EDIT: The fix has been released!
java.lang.NullPointerException
at sybilmod.powers.OutfitClassyPower.onAttack(OutfitClassyPower.java:29)
at com.megacrit.cardcrawl.monsters.AbstractMonster.damage(AbstractMonster.java:790)
at com.megacrit.cardcrawl.monsters.exordium.Sentry.damage(Sentry.java:140)
at com.megacrit.cardcrawl.actions.common.DamageAction.update(DamageAction.java:91)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Seems to be with OutfitClassyPower, crash occurred when I played a fire potion on an enemy while I had the power in play.
That is very unusual, the cited line of code (29) refers to a function which checks played cards but potions are anything but that. I'll try to look into it, first step should be recreating the scenario itself.
EDIT - I just checked the function names, you are using an outdated version! Please try to patch via the latest release of the mod. That should definitely fix the problem.