RimWorld

RimWorld

Rimsential - Spaceports (Continued)
Zaljerem  [udvikler] 25. apr. 2024 kl. 14:59
Standing Issues and FAQ
* Fuel not accumulating in tanks
(Have yet to duplicate personally)
- switches, VEF blueprints can affect?
- affected by using different types of conduits?
- tanks cannot be too far from processors (~15 spaces)
- 2 reports

* Shuttlepads full error
(Have yet to duplicate personally)
- unknown cause
- reported with previous version
- very likely a mod conflict/edge case, I've run for hours on a large list without seeing it
- 1 report


Archotech shuttle creator?
Unlimited use (yes it says 1/1 but you can ignore it, it does not decrement)

Hospitality integration? It is confirmed functional by multiple people.

Rimefeller? In testing

Dubs Bad Hygiene? In testing

Debug commands:(under "General")
Clear Bugged Transport Ships
Dump Trackers
Sidst redigeret af Zaljerem; 2. maj 2024 kl. 5:32
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nanufrog 25. apr. 2024 kl. 20:08 
Hey there,

Here's a log you requested regarding the Shuttlepads full error.
There should be the modlist included in there as well.

https://gist.github.com/HugsLibRecordKeeper/115f78bd8f6e060a6f18be28220c28e0

I have no idea how to read logs, but nothing seems to stick out to me personally.
This is on a save which has had this bug for some time now, so I imagine a log wouldn't show how the error was triggered.
Should I aim to reproduce the error on a new save and give a more relevant log?

Edit: I also tried out the debug commands you advised me to use (Clear bugged..., Dump Trackers), they seem to have no effect.
Sidst redigeret af nanufrog; 25. apr. 2024 kl. 20:09
Zaljerem  [udvikler] 25. apr. 2024 kl. 22:11 
I appreciate any and all troubleshooting you're willing to do!
Zaljerem  [udvikler] 29. apr. 2024 kl. 7:00 
You definitely run a lot of mods that I do not. I'm going to start testing some from your list that jump out at me as a possibility. I'd really like to narrow down what might be causing this to hopefully fix or at least document it.
nanufrog 3. maj 2024 kl. 19:54 
I've done some extensive testing on new saves, and I can't seem to reproduce the issue I initially reported.

It definitely seems to have been some odd mod interaction/edge case, and in recent playthroughs of the bugged save in question, the issue seems to have resolved itself.

Thank you for efforts man.
Gesyutaruto{JP} 26. maj 2024 kl. 5:56 
I am having trouble getting a decent deal because the traders who come by boat have only a little silver and goods.
Zaljerem  [udvikler] 26. maj 2024 kl. 6:03 
Apologies, I saw you post and I'll be taking a look at that ASAP.
Shanzival 5. sep. 2024 kl. 7:06 
Might want to include a thing about how the fuel tanks have to have line of sight on the fusion fuel processor in order to serve as storage as they use the linked building rules. I originally put my storage tanks behind a wall because I didn't realize they needed to be linked like that, which may be why people reported it as a bug.
Sidst redigeret af Shanzival; 5. sep. 2024 kl. 12:31
gh0stashes 11. juni kl. 7:48 
I have a spamming error that's destroying my TPS that I'm fairly certain is from Spaceports or an interaction with it- possibly with the "Hospital" (not Hospitality) mod adding a Mass Casualty Event. I also had a Medevac shuttle come earlier in this run. I patched the person up and put them back on the shuttle.

https://gist.github.com/HugsLibRecordKeeper/0fcac0ba5cd94e8f6cf5b5e95f4cd1f1
Sidst redigeret af gh0stashes; 11. juni kl. 7:51
Bonnie Boestar 11. juni kl. 14:37 
So do you NEED to build spaceports around a water source? Ingame the fuel terminal says it just needs to be on the same power network, it didn't mention that it needs to be within 15 spaces, so the spaceport section mostly constructed is way too far from the roughly 6000 fusion fuel I have stored up near the river. Can piping fix this? Do I need to construct multiple tanks within line of sight all the way to the spaceport (that would be awful but at least doable)? Or is it just impossible to get fuel away from the processor to where it needs to go?
@Bonnie Boestar DBH's pipes can make it run wet so you can just have the fuel processor closer, but I don't think you can move the fuel you've already made.
When shuttles land on the pad, the immediately teleport off it and
1. Can't take fuel
2. Allow another shuttle to land on the pad (and teleport again)
Nimn 1. sep. kl. 8:27 
Can confirm that issue myself. Shuttles land on the pad, then teleport off it. Thought it was just a borked save but it happened again on a new game. I run a lot of mods and thought it was just an update on another end, as happens, but seeing it here too makes me think it could be something else.
My game crashed (unrelated issue, I have not modded responsibly at all) and reloading just happened to fix it. Probably a stupid thing to say, but maybe reloading after building works? The solar controller from roofing expanded had an issue where you had to load save after building it
Nimn 1. sep. kl. 11:18 
Okay so the event where the shuttle could break up on landing or just land works fine. SO assuming it's a bug with the visitor ships.
Decamatus 5. sep. kl. 10:14 
This is happening for me as well, I've tried it with a brand new save using ONLY the DLC, Harmony, Hospitality, Space Ports and SOS2 and the ships always teleport off the pad.
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