RimWorld

RimWorld

Royalty Empire Rework: Redux (Beta)
 This topic has been pinned, so it's probably important
MadeThrone11206  [developer] 6 Aug @ 8:31pm
Gear Stat Changes
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      Here's a list of the armor & weapon adjustments


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    Change Log:

  • Cataphract Helmet Prestige:
    HP: 240
    Sharp: 1.4
    Blunt: 0.6
    Heat: 0.85
    Insulation Cold: 12
    Insulation Heat: 12

  • Cataphract Armor Prestige:
    HP: 520
    Sharp: 1.4
    Blunt: 0.6
    Heat: 0.85
    Insulation Cold: 12
    Insulation Heat: 12

  • Cataphract Helmet:
    HP: 210
    Sharp: 1.3
    Blunt: 0.55
    Heat: 0.75
    Insulation Cold: 12
    Insulation Heat: 12

  • Cataphract Armor:
    HP: 460
    Sharp: 1.3
    Blunt: 0.55
    Heat: 0.75
    Insulation Cold: 70
    Insulation Heat: 12

  • Marine Helmet Prestige:
    HP: 180
    Sharp: 1.2
    Blunt: 0.5
    Heat: 0.65
    Insulation Cold: 10
    Insulation Heat: 10

  • Marine Armor Prestige:
    HP: 400
    Sharp: 1.2
    Blunt: 0.5
    Heat: 0.65
    Insulation Cold: 68
    Insulation Heat: 10

  • Marine Helmet:
    HP: 150
    Sharp: 1.1
    Blunt: 0.45
    Heat: 0.55
    Insulation Cold: 10
    Insulation Heat: 10

  • Marine Armor:
    HP: 340
    Sharp: 1.1
    Blunt: 0.45
    Heat: 0.55
    Insulation Cold: 68
    Insulation Heat: 10

  • Recon Helmet Prestige:
    HP: 150
    Sharp: 1.1
    Blunt: 0.45
    Heat: 0.55
    Insulation Cold: 9
    Insulation Heat: 9

  • Recon Armor Prestige:
    Hp: 340
    Sharp: 1.1
    Blunt: 0.45
    Heat: 0.55
    Insulation Cold: 64
    Insulation Heat: 9

  • Recon Helmet:
    HP: 120
    Sharp: 1.0
    Blunt: 0.4
    Heat: 0.45
    Insulation Cold: 9
    Insulation Heat: 9

  • Recon Armor:
    Hp: 280
    Sharp: 1.0
    Blunt: 0.4
    Heat: 0.45
    Insulation Cold: 64
    Insulation Heat: 9

  • Charge Rifle:
    Damage - 16
    Ap - 35
    Range - 40
    Speed - 90
    Accuracy T - 0.70
    Accuracy S - 0.80
    Accuracy M - 0.75
    Accuracy L - 0.65

  • Assault Rifle (Unchanged; Example):
    Damage - 11
    Range - 30
    Speed - 70
    Accuracy T - 0.60
    Accuracy S - 0.70
    Accuracy M - 0.65
    Accuracy L - 0.55

    As stated, the changes are re-balanced with the two shown weapons serving as examples. Only real difference between the industrial and pulse weapons being the range and accuracy. And when it comes to the inferno cannons shown in the images, they now serve as grenade launchers instead of flame bombers.

    That said, the reason I put this here instead of on the main description was due to bloat reasons and not clog the screen.
Last edited by MadeThrone11206; 22 Aug @ 9:16pm