RimWorld

RimWorld

Vanilla Temperature Expanded
Yellow Error on startup
Exception in Verse.DirectXmlToObjectNew.DefFromNodeNew: System.ArgumentException: Could not find type named VanillaTemperatureExpanded.AcUnitPositionModExtension from node <li Class="VanillaTemperatureExpanded.AcUnitPositionModExtension"><offsetNorth>(0, 0, 0)</offsetNorth></li>
Parameter name: node
[Ref 5B55D576]
at Verse.DirectXmlToObjectNew.ResolveTypeForNode (System.Type defaultType, System.Xml.XmlNode node) [0x0005a] in <fcfab19af5d14a608a65ebd77f29482f>:0
(wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndSetListField_Verse_DefModExtension(object,System.Reflection.FieldInfo,System.Xml.XmlNode,System.Type)
(wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndReturnDef_Verse_ThingDef(int,int,System.Xml.XmlNode,System.Type)
at Verse.DirectXmlToObjectNew.DefFromNodeNew (System.Xml.XmlNode node, Verse.LoadableXmlAsset loadingAsset) [0x00101] in <fcfab19af5d14a608a65ebd77f29482f>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
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Showing 1-3 of 3 comments
Same "type" but it's a red error in my case

Exception loading def from file Buildings_Temperature.xml: System.ArgumentException: Could not find type named VanillaTemperatureExpanded.AcUnitPositionModExtension from node <li Class="VanillaTemperatureExpanded.AcUnitPositionModExtension"><offsetNorth>(0, 0, 0)</offsetNorth></li> Parameter name: node [Ref DEE60F92] at Verse.DirectXmlToObjectNew.ResolveTypeForNode (System.Type defaultType, System.Xml.XmlNode node) [0x0005a] in <fcfab19af5d14a608a65ebd77f29482f>:0 (wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndSetListField_Verse_DefModExtension(object,System.Reflection.FieldInfo,System.Xml.XmlNode,System.Type) (wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndReturnDef_Verse_ThingDef(int,int,System.Xml.XmlNode,System.Type) at Verse.DirectXmlToObjectNew.DefFromNodeNew (System.Xml.XmlNode node, Verse.LoadableXmlAsset loadingAsset) [0x00132] in <fcfab19af5d14a608a65ebd77f29482f>:0 - PREFIX Dubwise.DubsBadHygiene: Boolean DubsBadHygiene.DubsBadHygieneMod:Prefix(XmlNode node, LoadableXmlAsset loadingAsset, Def& __result) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlToObjectNew.DefFromNodeNew_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ParseAndProcessXML_Patch0 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool) Verse.LoadedModManager:LoadAllActiveMods (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__10_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
Last edited by R E D L I N E; 12 Jul @ 11:05pm
Does it maybe have anything to do with the mod ReBuild: Doors and Corners?
nah i tested without it and it happens no matter what.
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Showing 1-3 of 3 comments
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