RimWorld

RimWorld

Anima Animals Combined (Continued)
 This topic has been pinned, so it's probably important
ViralReaction  [developer] 18 Mar, 2024 @ 7:28pm
Bug Reports
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Showing 1-6 of 6 comments
Isajii 5 Apr, 2024 @ 6:50am 
Hello. Works nicely in 1.4, especially the Anima Sapling. It's so cute! ^_^

That said, for some reason it's not possible to administer an Anima Berry via adding a bill in a pawn's Operations tab, above the Health button. The berries don't seem to show up in assigned drug policies, either. Would this be a bug?

Also, it seems that Rakkle race pawns are unable to consume the Anima berries. The 'Consume Anime Berry' pop-up doesn't appear on right mouse button click when a Rakkle is selected. All other drugs (included modded ones) work fine, strangely enough. I'm hoping that this is related to the missing Operations issue above.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2584844208&searchtext=aoc+cleanup

Can Rakkle support please be added? My Anima tree worshiping tribe of spacefaring, mad scientist, brain-extracting monstergirls will thank you.

EDIT: As a sanity check, this also happens under a Dev Quicktest new game.

Sorry for adding to the Discussion topic, but I play the GoG version of Rimworld and am unable to post on the mod's main page.
Last edited by Isajii; 8 Apr, 2024 @ 3:40pm
Dragonheart013 9 Oct, 2024 @ 8:07pm 
For some reason the Anima Thrumbo Event fails to trigger and gives an answer. Error in log as follows:
Unimplemented incident AnimaAnimals.IncidentWorker_AnimaThrumboPasses
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
RimWorld.IncidentWorker:TryExecuteWorker (RimWorld.IncidentParms)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.IncidentWorker.TryExecute_Patch2 (RimWorld.IncidentWorker,RimWorld.IncidentParms)
Verse.DebugActionsIncidents/<>c__DisplayClass6_1:<GetIncidentDebugAction>b__3 ()
LudeonTK.DebugActionNode:Enter (LudeonTK.Dialog_Debug)
LudeonTK.Dialog_Debug:DoButton (LudeonTK.DebugActionNode,single,bool)
LudeonTK.Dialog_Debug:DrawNode (LudeonTK.DebugActionNode,single,bool)
LudeonTK.DebugTabMenu:ListOptions (int,single)
LudeonTK.Dialog_Debug:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
zecond 15 Dec, 2024 @ 8:58am 
I got the Anima Thrumbo event bug as well here is the log https://gist.github.com/HugsLibRecordKeeper/26ec4dd8a21bece56db9ab1c640ad07a

Edit: Tried to do the event manually but the same error popped up.
Last edited by zecond; 15 Dec, 2024 @ 8:59am
ViralReaction  [developer] 18 Dec, 2024 @ 6:32pm 
Originally posted by zecond:
I got the Anima Thrumbo event bug as well here is the log https://gist.github.com/HugsLibRecordKeeper/26ec4dd8a21bece56db9ab1c640ad07a

Edit: Tried to do the event manually but the same error popped up.
Been busy and obviously missed the person above you, but this should be fixed as the latest update today.
Isajii 17 Aug @ 8:20am 
Hello.

Two issues to report. It looks like animaberries can't be administered via drug policy.

Also, they don't seem to increase Psychic Sensitivity despite listing it. It may be because they change Psychic Sensitivity Offset as opposed to Psychic Sensitivity.

I was able to get them to be administered with the following patch:
<?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationAdd"> <xpath>/Defs/ThingDef[defName="AnimaBerry"]</xpath> <value> <orderedTakeGroup>Drug</orderedTakeGroup> <comps> <li Class="CompProperties_Drug"> <listOrder>40</listOrder> </li> </comps> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>/Defs/ThingDef[defName="AnimaBerry"]/ingestible</xpath> <value> <nurseable>true</nurseable> <drugCategory>Medical</drugCategory> </value> </Operation> </Patch>

This patch was successfully tested on the GoG version of Rimworld 1.5, and no red errors were encountered.
Last edited by Isajii; 17 Aug @ 8:24am
ViralReaction  [developer] 17 Aug @ 9:04am 
Appreciate it, I will get this fixed shortly
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