Nuclear Option

Nuclear Option

Total Escalation - Co-op as PALA
RNG  [developer] 3 Apr, 2024 @ 8:46am
Suggestions and Feedback
Let me know if there are any bugs or any changes that would make the mission more enjoyable.
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Showing 1-9 of 9 comments
RNG  [developer] 10 Apr, 2024 @ 11:02am 
Submitted by: Pomme de Terroriste

Good idea, but needs some work. Namely, the "surprise" events need to make more sense and be less a matter of things just spawning within spitting distance of a base, especially from behind friendly lines. It's one thing if they sneak down from behind enemy lines. Having 4 corvettes spawn essentially within missile range of the naval base isn't making it more "difficult" in a fun way, nor is having a wing of bombers show up from SE of the desert base and be on top of it before anyone who doesn't respawn there can react.
123nick 14 May, 2024 @ 2:19pm 
would it be possible to have a PVP version of the mission?
RNG  [developer] 14 May, 2024 @ 4:45pm 
Originally posted by 123nick:
would it be possible to have a PVP version of the mission?
Not really, considering the BDF has such an overwhelming advantage. Even just considering the objectives, it would need to be totally redesigned.
A Literal Toad 23 Jun, 2024 @ 5:14pm 
Just ran Total, there's another runaway spawn bug. Appears to be from city airbase after PALA takes it, masses of PALA Chicanes and Compasses.
RNG  [developer] 23 Jun, 2024 @ 7:06pm 
Originally posted by Some Dingus:
Just ran Total, there's another runaway spawn bug. Appears to be from city airbase after PALA takes it, masses of PALA Chicanes and Compasses.

Great... The devs are aware that the new AI spawn limits aren't being followed, hopefully once that's in place it corrects.
I played this map something like a year or two ago, long before the economy update. I had hosted this map and you'd joined our game, I remember talking about how I managed to keep hold of the desert base and how you were going to make changes so that's not possible lol. Well, after many attempts, I can proudly say that I managed to hold the desert base and prevent the invasion force from spawning as well! Finally got the mission won solo and it was nothing short of a great challenge. 10/10 would recommend.
Candor 9 Aug @ 11:07am 
Hi! Just played this with my friends - we keep doing well until BDF uses nuclear piledrivers on our base. Is this intentional or ?
RNG  [developer] 9 Aug @ 5:36pm 
Originally posted by Candor:
Hi! Just played this with my friends - we keep doing well until BDF uses nuclear piledrivers on our base. Is this intentional or ?

Hey! I originally had added a R9 battery to help with the nuclear Piledrivers but though the battery might offer too much help, I will revisit it as it seems they are needed at Agrapol at least.
Candor 23 Aug @ 4:42pm 
Originally posted by RNG:
Originally posted by Candor:
Hi! Just played this with my friends - we keep doing well until BDF uses nuclear piledrivers on our base. Is this intentional or ?

Hey! I originally had added a R9 battery to help with the nuclear Piledrivers but though the battery might offer too much help, I will revisit it as it seems they are needed at Agrapol at least.

Potentially; there were only 2-3 of us so we couldn't afford to have anyone on permanent defence. We did manage to complete it today and had a lot of fun - we got very lucky and the first nuclear piledrivers went for Vigil Cay and the dynamo shot them down. Then we saw only conventional piledrivers until we were in a position to break medium hangars or had more presence close to the front

It's a difficult one, as it's a bit of a diceroll as to whether or not the BDF AI decides to use them or not. Blocking BDF from using nuclear piledrivers could be an option, but it did add a good tension/time pressure element, so unhelpfully I don't have a preference between that and adding an R9
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