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Default Ability: Exalted General
Each promotion provides:
-1 Amenity to this city;
+1 Combat Strength to military units;
+1 [ICON_GreatGeneral] Great General point when killing an enemy unit.
Tier-I Ability (Left): Han Xin's Counting
Triggers the Eurekas for Mathematics and Military Science.
Gains Science equal to 15% of the unit's cost when a non-civilian unit is created in this city.
Tier-I Ability (Right): Chencang's Passage
Military units within 9 tiles receive +1 Movement and ignore Movement penalty from terrains and features.
Tier-II Ability (Left): More is Better
Training a melee or heavy cavalry unit in this city grants a second copy of that unit.
Tier-II Ability (Right): Ten-sided Ambush
Military units within 9 tiles are invisible to enemy units not adjacent to them and receive +50% Flanking and Support bonus.
Ultimate Ability: Unparalleled Commander
Military units within 9 tiles can move after attacking and gain +1 additional attack (-10 Ranged or Bombard Strength).
Default Ability: Descendant of Hann
Grants 1 Envoy whenever promoted.
This city receives +10% Science and Production, and an additional +10% for the highest active Alliance level.
Tier-I Ability (Left): Commune among Warlords
Trade Routes to city-states provide +1 to all yields.
Envoys sent to city-states you have a Trade Route to count as two Envoys.
Tier-I Ability (Right): Old Acquaintance
Grants a free Spy and +1 Spy capacity after researching the Recorded History civic.
This city receives +100% Production towards Spies and Traders.
Tier-II Ability (Left): Forge Solidarity
+25% Great General point, Influence point and Alliance point, and an additional +25% for the highest active Alliance level.
Tier-II Ability (Right): Sow Dissension
Spies perform Siphon Funds and Fabricate Scandal at 2 levels higher.
Enemy military units within 9 tiles of Zhang Liang or a Spy receive -50% Flanking and Support bonus.
Ultimate Ability: Unseen Counselor
+2 level of Diplomatic Visibility.
Levying city-state units is free.