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- Leader builder tooltips aren't correct -- **I've done a lot of work fixing the trait tooltips. They are 99% correct but that last 1% is a challenge**
- Auto-machine world decision can complete but the world won't transform if there is a blocker
- Can add more traits to a leader, using the core modifying GUI, after the leader reaches lvl 10 and player has picked traits normally via level-up system.
- Some traits that are useless for gestalt machine empires are available as level-up picks. Champion of the people is one of them. **Unfortunately this is an issue with the base game. Taking them out of the pick options will require overwriting the base traits files.**
As more bugs get identified I'll add them to this comment.
Thank you Harozuken, I added it to my bug tracker and I will check it out.
I believe I have it fixed. I will include this in the next update.
[img] https://postimg.cc/MfBNzXrN [/img]
screenshot of it working [postimg.cc]
This has been fixed :D
Thanks for reporting. I will investigate.
@harozuken Which other mods are you using, if any?
This is my load order. (hope this works)
Could you try these steps and let me know what's your result?
1. Do the Network Infiltration op against an empire
2. Assign the Malware Asset
3. Uncheck "Commence when ready"
4. Launch it
5. When it finishes you should see the "Network Infiltration" event with option "Terminate the evidence"
Continued thread from mods mane page: hivemind empires' pop assembly is fine. I wish I could upload a screenshot to describe whats going on with non-gestalt empire organic pop assembly)
So, i've tried "Vat grown" origin from Extra Origins 3.11 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2028670202
And
"Reign of death" origin from The Dark Arts of Necromancy [3.2.2] https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2720294349
Both origins have their pops growth replaced one way or another with pop assembly (assembler-type jobs for Reign of death; passive +5 pop-assembly for Vat Grown), both dont do their's assembly while MREC active, no matter where is it's position within mods list
Btw I don't obtain the DLC with clone soldier impire, so cant test vanilla non-gestalt pop assembly
UPD tested non-gestalt empire's clone vats - their pop assembly is fine, so only other mod's organic assembly is somehow affected
Error in common\script_values\xvcv_mdlc_script_values.txt: Ln: 118 Col: 2
}
^
Note: The error occurred at the end of the input stream.
Expecting: closing brace, statement or whitespace
Other error messages:
The clause opened at ("common\\script_values\\xvcv_mdlc_script_values.txt",
Ln: 97, Col: 30) was not closed.
Specifically it looks like count_cat_1_mamp_on_planet is missing the closing bracket for the limit from a quick glance.