Stellaris

Stellaris

Machines & Robot Expansion Continued
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Openly Retro  [developer] 18 Feb, 2024 @ 5:34pm
Bug Reports
If you notice an issue, please post here. Include a screenshot if you can.
Details are IMPORTANT.

  1. What were you doing?
  2. What did you expect?
  3. What happened instead?
  4. Which other mods are you using, if any? This is important because there can be conflicts with other mods that I don't know about as I can't check every mod.

Once a bug has been reported here, I will add it to the issue tracker at the MRE:C issue tracker on Codeberg [codeberg.org] and once it is fixed I will post in the patch notes here on Steam that it was addressed.

Currently open bugs
  • Issue with recruiting leaders as Mechanical empire. #277 [codeberg.org] , #222 [codeberg.org]
  • Issues with abyss dimension event [Eeo] #342 [codeberg.com]
  • Planet automations don't work in 4.0 .. they aren't fixed yet in the base game in 4.0
  • Blank event window on game start -- The 3.14 version of this mod isn't compatible with 4.0 and makes a phantom window because certain triggers and effects don't work any more.
  • Can't build Grand Archive around home world - Conflict with Gigastructural Engineering mod, I will submit a patch to them
Last edited by Openly Retro; 13 Aug @ 1:47pm
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Showing 1-15 of 121 comments
Openly Retro  [developer] 18 Feb, 2024 @ 5:56pm 
Open bugs from 3.9:

- Leader builder tooltips aren't correct -- **I've done a lot of work fixing the trait tooltips. They are 99% correct but that last 1% is a challenge**
- Auto-machine world decision can complete but the world won't transform if there is a blocker
- Can add more traits to a leader, using the core modifying GUI, after the leader reaches lvl 10 and player has picked traits normally via level-up system.
- Some traits that are useless for gestalt machine empires are available as level-up picks. Champion of the people is one of them. **Unfortunately this is an issue with the base game. Taking them out of the pick options will require overwriting the base traits files.**


As more bugs get identified I'll add them to this comment.
Last edited by Openly Retro; 26 Mar, 2024 @ 9:59am
harozuken 3 Mar, 2024 @ 12:44pm 
Malware Bug
When using the Malware Civic, the special operation it offers "Network Infiltration" completes almost instantly but has seemingly no effect.
Last edited by harozuken; 3 Mar, 2024 @ 5:18pm
Openly Retro  [developer] 6 Mar, 2024 @ 5:22pm 
Originally posted by harozuken:
When using the Malware Civic, the special operation it offers "Network Infiltration" completes almost instantly but has seemingly no effect.

Thank you Harozuken, I added it to my bug tracker and I will check it out.
Rewasder 8 Mar, 2024 @ 12:57pm 
The civics "central processing core" and "signal relay" should be giving traits to a couple of nodes but they don't seem to be there
Openly Retro  [developer] 13 Mar, 2024 @ 7:35pm 
Hi @harozuken

I believe I have it fixed. I will include this in the next update.

[img] https://postimg.cc/MfBNzXrN [/img]

screenshot of it working [postimg.cc]
Openly Retro  [developer] 26 Mar, 2024 @ 9:55am 
Originally posted by Rewasder:
The civics "central processing core" and "signal relay" should be giving traits to a couple of nodes but they don't seem to be there

This has been fixed :D
Shadowke76 29 Mar, 2024 @ 9:32am 
Are there problems economical within the mod (I only use this one) or is it maybe a nerf of the machine empires by the devs to boost the machine age DLc sale? Or I'm just playing the economy the wrong way: I played a new game and looked at every planet economical and now everything goes like it should be. My apologies
Last edited by Shadowke76; 31 Mar, 2024 @ 12:16am
harozuken 13 Apr, 2024 @ 9:32am 
I think its happening again.
harozuken 13 Apr, 2024 @ 9:47am 
I replied to an old post before seeing this bug report, but ill re-post it here. the Malware civic unique operation seems to be completing instantly and not giving any benefits.
Openly Retro  [developer] 13 Apr, 2024 @ 7:28pm 
Originally posted by harozuken:
I think its happening again.

Thanks for reporting. I will investigate.

@harozuken Which other mods are you using, if any?
harozuken 14 Apr, 2024 @ 6:07am 
Last edited by harozuken; 14 Apr, 2024 @ 6:20am
Openly Retro  [developer] 18 Apr, 2024 @ 7:46pm 
Originally posted by harozuken:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3222296984

This is my load order. (hope this works)

Could you try these steps and let me know what's your result?

1. Do the Network Infiltration op against an empire
2. Assign the Malware Asset
3. Uncheck "Commence when ready"
4. Launch it
5. When it finishes you should see the "Network Infiltration" event with option "Terminate the evidence"
harozuken 19 Apr, 2024 @ 9:06am 
oh so it was completing, just the final notification was upon initiation not upon completion.
InvIzIble 27 Apr, 2024 @ 1:53am 
Hi, thank you for quick response)
Continued thread from mods mane page: hivemind empires' pop assembly is fine. I wish I could upload a screenshot to describe whats going on with non-gestalt empire organic pop assembly)

So, i've tried "Vat grown" origin from Extra Origins 3.11 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2028670202
And
"Reign of death" origin from The Dark Arts of Necromancy [3.2.2] https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2720294349
Both origins have their pops growth replaced one way or another with pop assembly (assembler-type jobs for Reign of death; passive +5 pop-assembly for Vat Grown), both dont do their's assembly while MREC active, no matter where is it's position within mods list
Btw I don't obtain the DLC with clone soldier impire, so cant test vanilla non-gestalt pop assembly

UPD tested non-gestalt empire's clone vats - their pop assembly is fine, so only other mod's organic assembly is somehow affected
Last edited by InvIzIble; 27 Apr, 2024 @ 3:30am
kNow Name 27 Apr, 2024 @ 6:58am 
Irony mod manager found this:

Error in common\script_values\xvcv_mdlc_script_values.txt: Ln: 118 Col: 2
}
^
Note: The error occurred at the end of the input stream.
Expecting: closing brace, statement or whitespace
Other error messages:
The clause opened at ("common\\script_values\\xvcv_mdlc_script_values.txt",
Ln: 97, Col: 30) was not closed.

Specifically it looks like count_cat_1_mamp_on_planet is missing the closing bracket for the limit from a quick glance.
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