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(Just for the sake of having a defined variable)
var player = Main.LocalPlayer
player.directionTo(Main.MouseWorld)
to chose the angle of which the swing aims, then rotate the place it starts with RotatedRelativePoint and then use that to turn the sword around the player.
It will let you keep the custom animations but make them a bit more practical with an angle you can choose.
Also, Tangent calculations are nice for having interesting easing patterns if you can fanangle with them and get the multipliers correct.
I really do like this mod, its got a lot of interesting concepts.