Call of Duty: Black Ops III

Call of Duty: Black Ops III

NOVGOROD
coop  [developer] 15 Feb, 2024 @ 6:18pm
REPORT BUGS HERE
Thanks for taking the time to play my map!
This is my first map, and while I've put a lot of work into polishing it, there are still some bugs

Known bugs are listed below:
-Picking up the wakizashi in the spawn room after buying a gun on the wall will take your guns and points away (possible fix for this in the next few days)
-Zombies will sometimes ignore the traversal on the first street one way and just walk into the barricade
-Zombies have a rare tendency to get stuck on the trees outside of the power room

If you find any bugs that aren't listed here, a comment below would be much appreciated.
Last edited by coop; 16 Feb, 2024 @ 4:37pm
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Showing 1-11 of 11 comments
Teelur 16 Feb, 2024 @ 2:36am 
When i try to launch the map it gives me "UI Error 41437" on the loading screen, and it never starts

Edit: It loaded after i did \map_restart , but i still got the ui error pop up
Last edited by Teelur; 16 Feb, 2024 @ 2:37am
Hamza 16 Feb, 2024 @ 6:30am 
it just crash if throw grenade anywhere in the map.
coop  [developer] 16 Feb, 2024 @ 4:37pm 
Originally posted by Teelur:
When i try to launch the map it gives me "UI Error 41437" on the loading screen, and it never starts

Edit: It loaded after i did \map_restart , but i still got the ui error pop up



Originally posted by Hamza:
it just crash if throw grenade anywhere in the map.


New patch that just went out fixes both of these bugs. Thanks for reporting <3
Hahne 80 20 Feb, 2024 @ 1:38pm 
GE_ZM_DARKSOULS is missing. cant run the map
AE Kirby 20 Feb, 2024 @ 3:08pm 
me and my friend have good computers, and our frames randomly dropped to 35-40 out of nowhere and we didn't do anything at all. This might just be a b03 issue but i thought it would be worth reporting.
coop  [developer] 20 Feb, 2024 @ 3:48pm 
Originally posted by SWiZE0DEN:
GE_ZM_DARKSOULS is missing. cant run the map

Thanks for your interest in the map.
I'm so sorry this happened.

This is odd. I've never seen an error like this before and I can't find anything on the internet that mentions this exact error.

To me it sounds like you may have started BO3 before steam validated the map download.
If restarting the game does not work, validating the files on steam could be a potential fix.

Is this the only map you've had this error on?
coop  [developer] 20 Feb, 2024 @ 3:56pm 
Originally posted by AE Kirby:
me and my friend have good computers, and our frames randomly dropped to 35-40 out of nowhere and we didn't do anything at all. This might just be a b03 issue but i thought it would be worth reporting.

Thanks so much for playing and reporting on this.

Yes, most people even with a good computer will experience a brief lag spike somewhere between the park and the first room of the asylum. This will almost always clear up and you should be back to normal frames within less than a minute of rendering.

Whether or not this is a BO3 problem, it might be. I use an RTX 3070 and a ryzen 7 and I get similar lag spikes on large treyarch maps like Shadows of Evil.

It is true that this map could be better optimized. As this is my first map. and its a huge map, I tried my best to optimize it, but it's far from perfect.

Thanks again
Last edited by coop; 20 Feb, 2024 @ 3:57pm
Kaliiiber 21 Feb, 2024 @ 7:44am 
It needs some fine tuning.I'm also having the laggy issue.Looks good tho,thanks for making it!.
coop  [developer] 21 Feb, 2024 @ 12:57pm 
Originally posted by Kaliiiiber:
It needs some fine tuning.I'm also having the laggy issue.Looks good tho,thanks for making it!.

Thanks so much!

Yea it appears I haven't tested the map enough on high settings, the map definitely lags a bit with the settings blasted.

I will keep working on making the map run better, thanks
ContentNihilist 6 Mar, 2024 @ 10:38am 
Small glitch: the narrow area behind the computers (right next to the teleporter), if you stand at the dead end of that narrow section, the zombies (and dogs) don't enter the corridor unless you walk about 3/4 of the way back toward the entrance.
Beanie Weenees 30 Mar, 2024 @ 11:45am 
Some objects clipping are very big and can cause deaths, for example, trees, sidewalk curbs, certain vehicles etc, small object seem to stop your character outside of where you would naturally think it should stop you. Some distance objects and buildings are also noticeably floating or clipping through stuff, no big deal, just figured i'd point it out. The blocked off stairs in the teleporter room in that hallway leading to the ramp jump-off, can be quick-slid into and the player can be clipped on top off the debris either getting stuck or just able to walk back off, ive got it to happen once but couldn't recreate it, it's worth noting i had a zombie nearby that hit me, not sure if that had anything to do with it.

Edit: I did also notice some ghosting effects in the graphics when moving my mouse around, some stuttering as well, otherwise great gameplay. I'm running on a pretty beefy 1440p-4k capable PC, and i ran the map on max graphics settings.
Last edited by Beanie Weenees; 30 Mar, 2024 @ 11:47am
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