Barotrauma

Barotrauma

Soundproof Walls 2.0
 This topic has been pinned, so it's probably important
Plag  [developer] 8 Feb, 2024 @ 9:17pm
Configuration Guide
This guide lists all 230 menu settings and how they work.
Last updated September 6th 2025, v2.0

UNDER CONSTRUCTION
I will be adding to this guide over the coming weeks when I have time. Thank you for your patience :)

In the meantime, the following settings are worth knowing:

Focus Target Audio (General tab): Disable this setting if you want to hear local proximity chat while using turrets or if you don't want to hear the turret while you use it.

Unsubmerged Distortion Gain (Dynamic tab): If you find gunshots too loud, reducing this setting will help.

Indoor Reverb Strength (Dynamic tab): The easiest setting for controlling reverb strength inside the submarine.

Scream Mode (Voice tab): This is a fun setting that makes local proximity chat distance scale with volume. Scream for help!

Custom Radio Presets (Voice tab): It's worth messing around with the radio filter to see what you like. There's a handful of preset options to start with.

Submerged Pitch (Pitch tab): If you don't like sounds being pitched lower in the water, this is the setting to change.

Show Performance (Advanced tab): If you're interested in how many frames per second the mod is costing you.

Custom Sounds (Advanced tab): More advanced to use but very powerful - apply distortion, sidechaining, and mixing to any sound in the game on an individual level.
Last edited by Plag; 5 Sep @ 9:47pm
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Showing 1-15 of 29 comments
Andredio121 10 Feb, 2024 @ 7:18am 
Thanks
kyct69 14 Feb, 2024 @ 3:57am 
How turn ON this mode?
Plag  [developer] 14 Feb, 2024 @ 4:20am 
@kyct69 - Have client-side Lua installed, see the main page description for more details.
ShoeOfFate 18 Feb, 2024 @ 3:30pm 
where do you find the settings?
Plag  [developer] 18 Feb, 2024 @ 10:22pm 
@Nanachussy - At the bottom of the pause menu as seen in the workshop video. Also:

Originally posted by Plag:
@kyct69 - Have client-side Lua installed, see the main page description for more details.
Blu 7 Mar, 2024 @ 10:55am 
What's the purpose of the "Bubble Ignored Names"?
Lord Tomate 17 Mar, 2024 @ 6:59pm 
Hey, just installed this mod, looks really really good! Can you explain what low pass frequency is to someone that knows nothing about sound-stuff?

Also, while wearing a diving suit and underwater I can scarcely hear any tool I use, or even gunshots, is this intended?
Plag  [developer] 17 Mar, 2024 @ 10:49pm 
@Lord Tomate - Sure! Sounds contain a range of frequencies, with higher frequencies (treble) contributing to their detail and clarity. A low-pass filter only allows low frequencies (bass) to pass while blocking the higher ones. This results in a muffled sound, in the same way a nightclub's music sounds muffled from the outside; the walls prevent higher-frequency sounds from passing through. The lowpass frequency you choose for this setting represents the cutoff point where the filter starts to block the above frequencies.

As for your 2nd question, yes, that's intended. If you would prefer those sounds to be less muffled, you could try adding them to the "Pitch Ignored Sounds" list (some sounds are pitched lower underwater or while wearing a suit, causing even more clarity to be lost from the sound). For a more direct approach, you could increase the "Lowpass Frequency" setting to allow more frequencies through globally, or you could add those specific sounds to the "Water Ignored Sounds" list to prevent muffling them underwater (recommended approach). For more details on this process, see the last question in the FAQ.
Last edited by Plag; 18 Mar, 2024 @ 6:26pm
JERN 28 Mar, 2024 @ 5:52pm 
Would you recommend using the "directional voice chat" option in the audio settings or not?

Thanks for a great mod!
Plag  [developer] 28 Mar, 2024 @ 6:34pm 
@JERN - Yes. Most sounds in the game are directional, so I recommend voice chat being directional too.
Snubby 28 Apr, 2024 @ 3:35am 
Hello ! Amazing mod, can't wait to try it out for an upcoming RP campaign with friends. Definitely a great one to have with the new traitor missions !

One question though, just to make sure : sounds from mods cannot be whitelisted from the audio filters, correct ?
Plag  [developer] 28 Apr, 2024 @ 4:36am 
@Snubby - Thanks for the kind words, I hope you enjoy the mod! I'm happy to say that all sounds (modded and vanilla) are processed by Soundproof Walls and are fully customizable.
Last edited by Plag; 28 Apr, 2024 @ 4:38am
Snubby 28 Apr, 2024 @ 6:13am 
Oh nevermind, I figured it out... For some reason during my testing, the settings stopped applying in real time, so I thought it was just not working. Weird ! Still applied when I went to the mod tab and reapplied it.

Don't know what caused that, but now you know it can happen ! I'll let you know if I find out more. :3 Take care !
Target Practice 26 Jun, 2024 @ 12:58pm 
How do you change these settings on a dedicated server? Is there a config file?
Plag  [developer] 26 Jun, 2024 @ 1:14pm 
@Target Practice - You'll be glad to know that even on a dedicated server, the settings can simply be changed from the in-game menu. For more information on how that works without a steam host, here's a quote from the version 1.1.2 patch notes:

"Previously, in dedicated servers, the first "admin" (client with ban permission) to connect to the server had config priority. Now, if another admin changes a setting, they will take that priority, allowing multiple authorized people to make changes to the config. A backup of the latest config is stored server-side and enforced on players when no admins are online (assuming the Sync Settings option is enabled).
Additionally, the name of the client who updated the config is printed in the console."
Last edited by Plag; 26 Jun, 2024 @ 1:14pm
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