Crusader Kings II

Crusader Kings II

Child Focus AI choice Revamped + New Education Trait outcome table
Bio the Human  [developer] 1 Feb, 2024 @ 9:53am
Learning Education
# AI Pick chance
chance = {
factor = 100

modifier = {
factor = 0.01
AND = {
educator = { is_nomadic = yes }
OR = {
is_heir = yes
is_ruler = yes
}
}
}
modifier = {
factor = 0.1
AND = {
educator = { is_nomadic = yes }
AND = {
is_heir = no
is_ruler = no
}
}
}
modifier = {
factor = 0.2
AND = {
educator = { is_tribal = yes }
OR = {
is_heir = yes
is_ruler = yes
}
}
}
modifier = {
factor = 0.4
AND = {
educator = { is_tribal = yes }
AND = {
is_heir = no
is_ruler = no
}
}
}
modifier = {
factor = 0.7
AND = {
educator = {
OR = {
is_republic = yes
is_patrician = yes
}
}
OR = {
is_heir = yes
is_ruler = yes
}
}
}
modifier = {
factor = 0.5
AND = {
educator = { is_feudal = yes }
OR = {
is_heir = yes
is_ruler = yes
}
}
}
modifier = {
factor = 7.0
educator = { is_theocracy = yes }
}
modifier = {
factor = 6.0
educator = {
OR = {
trait = detached_priest
trait = martial_cleric
trait = scholarly_theologian
trait = mastermind_theologian
}
}
}
modifier = {
factor = 0.5
educator = {
NOR = {
trait = detached_priest
trait = martial_cleric
trait = scholarly_theologian
trait = mastermind_theologian
}
}
}
modifier = {
factor = 1.5
AND = {
trait = timid
educator = { ai_rationality < 40 }
}
}
modifier = {
factor = 5.0
AND = {
trait = timid
educator = { ai_rationality >= 40 }
}
}
modifier = {
factor = 1.5
AND = {
trait = idolizer
educator = { ai_rationality < 40 }
}
}
modifier = {
factor = 5.0
AND = {
trait = idolizer
educator = { ai_rationality >= 40 }
}
}
modifier = {
factor = 0.7
AND = {
trait = brooding
educator = { ai_rationality < 40 }
}
}
modifier = {
factor = 0.2
AND = {
trait = brooding
educator = { ai_rationality >= 40 }
}
}
modifier = {
factor = 0.7
AND = {
trait = playful
educator = { ai_rationality < 40 }
}
}
modifier = {
factor = 0.2
AND = {
trait = playful
educator = { ai_rationality >= 40 }
}
}

}