Crusader Kings II

Crusader Kings II

Child Focus AI choice Revamped + New Education Trait outcome table
Bio the Human  [developer] 1 Feb, 2024 @ 9:51am
Diplomacy Education
# AI Pick chance
chance = {
factor = 100


modifier = {
factor = 0.3
AND = {
educator = { is_nomadic = yes }
OR = {
is_heir = yes
is_ruler = yes
}
}
}
modifier = {
factor = 0.5
AND = {
educator = { is_nomadic = yes }
AND = {
is_heir = no
is_ruler = no
}
}
}
modifier = {
factor = 0.4
AND = {
educator = { is_tribal = yes }
OR = {
is_heir = yes
is_ruler = yes
}
}
}
modifier = {
factor = 0.7
AND = {
educator = { is_tribal = yes }
AND = {
is_heir = no
is_ruler = no
}
}
}
modifier = {
factor = 1.2
educator = { is_feudal = yes }
}
modifier = {
factor = 6.0
educator = {
OR = {
trait = naive_appeaser
trait = underhanded_rogue
trait = charismatic_negotiator
trait = grey_eminence
}
}
}
modifier = {
factor = 0.5
educator = {
NOR = {
trait = naive_appeaser
trait = underhanded_rogue
trait = charismatic_negotiator
trait = grey_eminence
}
}
}
modifier = {
factor = 1.5
AND = {
trait = affectionate
educator = { ai_rationality < 40 }
}
}
modifier = {
factor = 5.0
AND = {
trait = affectionate
educator = { ai_rationality >= 40 }
}
}
modifier = {
factor = 1.5
AND = {
trait = curious
educator = { ai_rationality < 40 }
}
}
modifier = {
factor = 5.0
AND = {
trait = curious
educator = { ai_rationality >= 40 }
}
}
modifier = {
factor = 0.7
AND = {
trait = willful
educator = { ai_rationality < 40 }
}
}
modifier = {
factor = 0.2
AND = {
trait = willful
educator = { ai_rationality >= 40 }
}
}
modifier = {
factor = 0.7
AND = {
trait = fussy
educator = { ai_rationality < 40 }
}
}
modifier = {
factor = 0.2
AND = {
trait = fussy
educator = { ai_rationality >= 40 }
}
}

}