Crusader Kings II

Crusader Kings II

Child Focus AI choice Revamped + New Education Trait outcome table
Bio the Human  [developer] 1 Feb, 2024 @ 9:49am
Faith Focus
# AI Pick chance
chance = {
factor = 100

modifier = {
factor = 2.0
AND = {
is_female = yes
educator = {
NOR = {
has_law = status_of_women_1
has_law = status_of_women_2
has_law = status_of_women_3
has_law = status_of_women_4
has_religion_feature = religion_matriarchal
has_religion_feature = religion_equal
true_religion = cathar
true_religion = messalian
}
}
}
}
modifier = {
factor = 1.8
AND = {
is_female = yes
educator = {
NOR = {
has_law = status_of_women_0
has_law = status_of_women_2
has_law = status_of_women_3
has_law = status_of_women_4
has_religion_feature = religion_matriarchal
has_religion_feature = religion_equal
true_religion = cathar
true_religion = messalian
}
}
}
}
modifier = {
factor = 1.5
AND = {
is_female = yes
educator = {
NOR = {
has_law = status_of_women_1
has_law = status_of_women_0
has_law = status_of_women_3
has_law = status_of_women_4
has_religion_feature = religion_matriarchal
has_religion_feature = religion_equal
true_religion = cathar
true_religion = messalian
}
}
}
}
modifier = {
factor = 1.1
AND = {
is_female = yes
educator = {
NOR = {
has_law = status_of_women_1
has_law = status_of_women_2
has_law = status_of_women_0
has_law = status_of_women_4
has_religion_feature = religion_matriarchal
has_religion_feature = religion_equal
true_religion = cathar
true_religion = messalian
}
}
}
}
modifier = {
factor = 3.0
educator = {
NOT = {religion = ROOT}
}
}
modifier = {
factor = 2.0
educator = {
AND = {
NOT = {religion = ROOT}
culture = ROOT
}
}
}
modifier = {
factor = 3.0
educator = { is_theocracy = yes }
}
modifier = {
factor = 1.15
educator = { is_feudal = yes }
}
modifier = {
factor = 0.3
educator = {
OR = {
is_republic = yes
is_patrician = yes
}
}
}
modifier = {
factor = 0.5
AND = {
educator = { is_nomadic = yes }
AND = {
is_heir = no
is_ruler = no
}
}
}
modifier = {
factor = 0.05
AND = {
educator = { is_nomadic = yes }
OR = {
is_heir = yes
is_ruler = yes
}
}
}
modifier = {
factor = 0.6
AND = {
educator = { is_tribal = yes }
AND = {
is_heir = no
is_ruler = no
}
}
}
modifier = {
factor = 0.15
AND = {
educator = { is_tribal = yes }
OR = {
is_heir = yes
is_ruler = yes
}
}
}
modifier = {
factor = 3.0
educator = {
AND = {
OR = {
trait = detached_priest
trait = martial_cleric
trait = scholarly_theologian
trait = mastermind_theologian
}
}
}
}
modifier = {
factor = 0.5
educator = {
OR = {
trait = indulgent_wastrel
trait = thrifty_clerk
trait = fortune_builder
trait = midas_touched
}
}
}
modifier = {
factor = 0.5
educator = {
OR = {
trait = amateurish_plotter
trait = flamboyant_schemer
trait = intricate_webweaver
trait = elusive_shadow
}
}
}
modifier = {
factor = 0.3
educator = {
OR = {
trait = naive_appeaser
trait = underhanded_rogue
trait = charismatic_negotiator
trait = grey_eminence
}
}
}
modifier = {
factor = 0.5
educator = {
OR = {
trait = misguided_warrior
trait = tough_soldier
trait = skilled_tactician
trait = brilliant_strategist
}
}
}
modifier = {
factor = 1.2
educator = { trait = celibate }
}
modifier = {
factor = 1.15
educator = { trait = chaste }
}
modifier = {
factor = 1.8
educator = { trait = humble }
}
modifier = {
factor = 2.0
educator = { trait = content }
}
modifier = {
factor = 1.4
educator = { trait = craven }
}
modifier = {
factor = 3.5
educator = { trait = erudite }
}
modifier = {
factor = 1.6
educator = { trait = shy }
}
modifier = {
factor = 1.3
educator = { trait = trusting }
}
modifier = {
factor = 4.0
educator = { trait = zealous }
}
modifier = {
factor = 0.6
educator = { trait = lustful }
}
modifier = {
factor = 0.8
educator = { trait = gluttonous }
}
modifier = {
factor = 0.2
educator = { trait = ambitious }
}
modifier = {
factor = 0.3
educator = { trait = proud }
}
modifier = {
factor = 0.8
educator = { trait = wroth }
}
modifier = {
factor = 0.7
educator = { trait = cruel }
}
modifier = {
factor = 0.01
educator = { trait = cynical }
}
modifier = {
factor = 0.8
educator = { trait = gregarious }
}
modifier = {
factor = 0.5
educator = {
OR = {
trait = quick
trait = shrewd
trait = genius
}
}
}

}