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Second, let me attempt to address some of the other stuff mentioned in a spoiler protected post. Please understand I cannot make every change timely, nor can I address every concern, but I will certainly try to fix the things that are within design philosophy and within the limitations of the DFDC editor (not HK). I need to read things like this to become aware of what has become invisible to me, or I just have not encountered yet. THANK YOU FOR THIS FEEDBACK AS WELL :)
Slaag’s movement. Slaag is a dwarf and they have movement limitations; WAI (j/k). That is literally just something that happens when the PC clicks super far away from other party members. They also walk THROUGH fences and stuff. Very annoying, but part of the engine (as far as I am aware).
Rapido and other Runners will be getting buffs and items to make them a bite more usable. This refinement will happen later, for sure. And I will need lots of opinions and feedback like this to find the sweet spots.
Side Runs from the initial Johnson are VERY temporary. They are only available before being off-loaded to another Johnson. Due to NPCs currently being VERY docile, it is easier to advance the main missions without the need to find out the first guy offers them. I feel this will sort itself out. Will monitor after updates, however.
I will address the other dwarf thing you mentioned and the issue accessing your stash. I thought I had corrected the stash issue already, apparently not :)
No worries x2. It's hard to tell when something is just part of the experience because of the engine or an error. I'd rather someone call out something potential I need to be aware of than not. Also, I am not super savvy at posting on Steam. Trying to get better at making proper replies.