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Thank you for all the feed back!
I've been meaning to ask you, what's the current end of content? I seem to be stuck at the Underground Lab but I wasn't sure if that's a bug or just all there is for now. I've explored the whole place (and learned a lot) but the quest objectives don't update.
Thanks again for all your hard work!
Hiring Runners – they will have costs and be more temporary. The issue with the temporary party members and party member counts should resolve themselves after an update to the system. I may be working on that sooner than later.
Tarrasque Claws (and other combatants) – I will be working on this in phases when more feedback comes in. But yeah, there are a few spots I will be making quick-hit fixes. Thank you for this.
Loading screens – these are a low priority item at this time. But I do plan on fixes ALL OF THEM eventually. After load, players can click the power button and read the synopsis if there are very Bad blocks. I may just change everything to a black background only in the mean time. Something for me to consider.
PC and NPC and Karma rates – advancement is not surprising to me to be off at this point. It is my first iteration. Feedback like this is very important to getting that tuned correctly. And your observation is correct about the power loss. It appears I did NOT update that version of the actors… this will be addressed. I do plan on an OLD SCHOOL experience with some grinding being ENCOURAGED. But still need to tweak it, for sure.
Dentist’s office, fire alarm – I was playing around with that idea. But never implemented it due to other things being prioritized higher. This will be implemented, however; I was on the fence but have been swayed. Also, I will address the surprise info when speaking to Milky about “Mrs. Robinson.”
Backtracking – this is a tough one. I made a call very early in the build. And it made the same hiring system very hard without a HEAVY LIFT and loads of adjustments. I do have some ideas, so I will see what I can do to help minimize SOME of the PLANNED back tracking.