Slay the Spire

Slay the Spire

Together in Spire - Official Booster Pack (Update I)
Discovered Bugs
Hey all, my friend and I have been playing together in spire for a week now and ran into a card bug I'd like to discuss.

"Relay Baton" stockpiles damage +10 per trade or +15 if upgraded. We got this card early in Act 1 and got it up to 200+ damage. Problem is, in Act 3 against the Reptomancer my friend used it WITH a Duplication Potion to one-shot her, but it crashed his game and reset the card...

"Power Source" when upgraded says 'Give all players 2 energy'. For a cost 2 card this should've refunded itself when I used it; however it did nothing but give my friend +2 energy. Either the wording needs to change or the effect needs to be updated to include the player who uses it.

Gold Items // Antique Effect - UNTIL you take unblocked damage heal ALL players for 2 HP at the end of turn. My friend and I have each gathered enough items to trigger this effect but it never activated. We had tons of block and buffer effects, but even when we took NO damage, we didn't heal.

Gold Items // Masterpiece Effect - At 5 stacks it's supposed to unlock masterpiece of ALL sets player has. However, even with 5, the item sets do not unlock their masterpiece effect unless you have 6 stacks. I'm surprised this didn't cause the game to just crash because of a syntax error.

Lastly the Undead Branch relic - if an ally enters a battle with this relic ahead of other players, they'll get a gold item card added to their hand since gold items are already exhausted before combat begins, so their tag interacts with the Undead Branch.

As we continue playing with this pack and find more interesting interactions I'll add them below in separate posts.
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Showing 1-2 of 2 comments
Percher 17 May @ 7:08am 
I'll just add in here that I managed to completely freeze the games of the people I was playing with by simply playing Extending Grasp. I don't know how. I don't know why.
Azrael 29 Jul @ 1:46pm 
The Laboratory Event's "Touch the needle" always crashes my game to desktop.

Originally posted by ModTheSpire Console:
Game crashed.
Version Info:
- Java version (1.8.0_144)
- Slay the Spire (12-18-2022)
- ModTheSpire (3.30.3)
Mod list:
- basemod (5.55.3)
- stslib (2.11.1)
- spireTogether (6.4.20)
- tisCardPack (1.0.5)

Mods in stacktrace:
- spireTogether (6.4.20)
- tisCardPack (1.0.5)
Cause:
java.lang.NullPointerException
at spireTogether.network.P2P.P2PManager.GetSelf(P2PManager.java:194)
at tisCardPack.events.AbandonedLab.buttonEffect(AbandonedLab.java:64)
at com.megacrit.cardcrawl.events.AbstractImageEvent.update(AbstractImageEvent.java:46)
at com.megacrit.cardcrawl.rooms.EventRoom.update(EventRoom.java:30)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
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Showing 1-2 of 2 comments
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