Counter-Strike 2

Counter-Strike 2

Fuel
ted  [udvikler] 14. sep. 2014 kl. 18:14
Bugs
Hey! Please post any bugs here. Please provide a pic with them.
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burning 14. sep. 2014 kl. 20:21 
- can get stuck on the sidewalks
ex spot: http://i.imgur.com/NcJIJ3p.jpg
- both trees coming out of sidewalk, no collision, car also not being fully drawed
http://i.imgur.com/FiBT9zk.jpg
- first person model doesn't match with third
http://i.imgur.com/oZ9jOID.jpg
- fences by T-spawn have no weapon collision
http://i.imgur.com/sgFTg2X.jpg
- furniture not fully drawn when standing near outside the doors
exs: http://i.imgur.com/ztrW9IP.jpg
http://i.imgur.com/Xn6TFre.jpg
Wondeag 14. sep. 2014 kl. 20:59 
Initially walking around, just stuck on some of the curbs and noticed the player model actually moves up higher when walking over the curb in front of the A site. I don't know how it works but maybe make the curbs just visual and not causing the player model to physically move (worded badly, sorry).
ted  [udvikler] 15. sep. 2014 kl. 12:35 
im going to be smoothing out the curbs soon
apple 15. sep. 2014 kl. 21:10 
The CT player models are bugged at least for me. The players have the multicam arms (Or more specifically the arms you see holding the weapon when in first person) of the SEAL team 6 guys but when you see other players or yourself in third person you look like the SWAT guys. Also, just my thoughts, the SWAT guys don't really suit the map. Great map though.
tony 16. sep. 2014 kl. 6:18 
As witness said, players can hide the bomb. And if you say that no one would do that, you have never played CS:GO.
The spot I found that you could hide it in, is in the house with the stairs (the one with the cabinet in the stairs) you can throw it over the cabinet and its unable to obtain.
76561198154780020 16. sep. 2014 kl. 6:39 
rthr
matek 16. sep. 2014 kl. 6:46 
ok so if you wana fix bugs you need ♥♥♥♥ your computer and that should work
Witness * 16. sep. 2014 kl. 7:24 
This door needs a speed increase: Delay's a rush badly
http://cloud-4.steampowered.com/ugc/539626645658251786/9A83B1F985ADF752A12CD46DADCE3ACCB49F1F4D/

Perhaps make this one solid?
http://cloud-4.steampowered.com/ugc/539626645658249561/34D759333B859EE2AC363B153E3037A2D36EDBAB/

I confirm Sworjan's statement. It is possible to throw the bomb up there on the left side.
I did it, and printed with noclip to show you:

http://cloud-4.steampowered.com/ugc/539626645658243297/95645DD1E7545024D8BCE18CE0676D6BE4F73D9C/
BIZONHO RJ 16. sep. 2014 kl. 7:26 
mistiiiiiii
Witness * 16. sep. 2014 kl. 7:33 
Since it reminds me a little bit of cs_italy and also keeps an french environment, may i suggest the GIGN for CT and Sepratists for T ?
NP'L 16. sep. 2014 kl. 9:07 
fedt
ted  [udvikler] 17. sep. 2014 kl. 8:05 
most of these have been fixed and will be in the next update. As well as GIGN and Seperatists. Working on nav next and more clipping bugs
Sidst redigeret af ted; 17. sep. 2014 kl. 10:39
fedor 17. sep. 2014 kl. 10:28 
Hey noticing these bugs can not because no map is not perfect :) Okay? Do you understand me? :)
KStep 17. sep. 2014 kl. 18:49 
The wood wall in T to A lets physics props pass through it - http://i.imgur.com/29Sjvxb
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