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I'll check this out
It fixes the bug but it seems suspicious to me because I don't know how it can appear? I'm afraid your save doesn't take the patch into account. if so, contact me and I will unblock you.
As you have gotten this far LvL 4. how difficult is it? and your general feeling?
The mod is difficult to start with a new party on lv.1. You better import it from a previous game (lv. 14) to prevent dying too often. You better need high stats (str. > 50) to deal enough damage. It's all other than beginner friendly.
My feeling in general:
To be honest I was surprised to start the game in a city, but going deeper to level 2, 3, and 4 it tured out it's the same anoing game as the orginal
Let's see, what comes next...
Btw. Sorry for my English. I'm a non native English speakter.
Thanks for fixing that issue so fast! :
Btw. I'm paying right now...
pas de prob pour ton anglais je ne suis pas Anglais natif moi meme ;)
I have found out that ppl can push hard on fighter skill and just roll on the game / just turn around monsters to kill them. which leads to bad gaming experiences.
You managed to reach level 4. so it's doable.. Do you think making it easier is a good idea ?
I like your feedback that makes experiences better. Thanks any way.
plus: some monsters on floor1 are Xpbag that push you fast on LvL2
Lets say. a bit. Yes, maybe a bit harder than the original game would be enough, no one needs a mod challenging people anymore, especially beginnes. There are too many of them available on Steam , imho.
on that. my 11 and 14 years old childs are giving a try. ok so far ;)
But I'll consider making it easier.
The game gave me a warning that it might crash, when loading the old save. So I restarted with another party.
Think you better have to restart again with a new update.
#sc_Lv5Lever1:3: duplicated entity id
stack traceback:
[C]: in function 'error'
[string "ScriptEntity.lua"]: in function 'spawn'
#sc_Lv5Lever1:3: in function <#sc_Lv5Lever1:2>
[string "ScriptEntity.lua"]: in function 'onMessageReceived'
[string "MessageSystem.lua"]: in function 'sendMessageToEntity'
[string "MessageSystem.lua"]: in function 'broadcastMessage'
[string "TriggerEvents.lua"]: in function 'fire'
[string "Button.lua"]: in function 'push'
[string "Button.lua"]: in function 'onClick'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Many thanks for your try hard .
I was at level 4/5 when the crash happend and the orginal game has 28 levels ...