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I did tested with main version properly and seems like it's working again, so I've upload the change after.
Sorry again for inconvenience and Thanks for your notice.
If ur game still work fine then it maybe the problem on my end, have to cope with it by manual craft then
To be quick test, try create new sandbox save and enable "All clothing unlocked" and see how they've generate clothing that they've random the masks properly while choosing binary clothing sets.
There something u should know, only the zombie spawn with outfit match with twintail hair now change to ponytail, while the zombie normally spawn with normal kokoa hair still working fine, that is
If I need to random more than 2 items (but masks have 3 variants), I need to add <subItems> tag in every lines of each itemGUID, my code is looks like this in previously...
`Callframe at: table.insert
function: VSZeds_ProceduralDistributions.lua -- file: VSZeds_ProceduralDistributions.lua line # 21 | MOD: VariableZedSpawn
java.lang.NullPointerException: Cannot invoke "java.lang.Double.intValue()" because the return value of "se.krka.kahlua.vm.KahluaUtil.rawTonumber(Object)" is null
at se.krka.kahlua.stdlib.TableLib.insert(TableLib.java:220)
at se.krka.kahlua.stdlib.TableLib.call(TableLib.java:89)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.gameStates.GameLoadingState.enter(GameLoadingState.java:97)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base(This part edited)java.lang.Thread.run(Unknown Source)
`
"(This part edited)" originally is "/" but it turn to a link lead to no where so i have to edited it so ppl wont accidently click on it and go to some god know what website
I have no idea what this is, but pretty sure VSZeds Procedural Distributions is this mod, hope you can find what wrong can patch it, keeping the mod list as clean as possible
The link in that code is commented out that said "rewrite needed" is actually go to some topic in TIS forum that I wish to looking on for rewrite clothing spawn code, however, it seems like to take more times for that to lists all pieces of clothes and desired places of containers as much as possible.
I will remove that file out and maybe add sub mod separately if I'm ready.