Counter-Strike 2

Counter-Strike 2

Tuscan
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brutesmaps  [kehittäjä] 7.11.2014 klo 2.50
** OFFICIAL ** - 11/07/2014 - BETA 4.0 - bug reporting thread (only post bugs)
MAP VERSION - de_tuscan_b4.bsp

Please use this page for reporting bugs from now on.

To Speed Up Fixes:
- the location of the bug
- a screenshot or youtube video helps A LOT

** just post the bug, we don't need an explanation of why you think this is a bug or why it wasn't fixed, bugs only please **

anything non-bug related in this thread will be deleted.
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Näytetään 1-15 / 28 kommentista
So I know this isn't a specific point or area on the map, but it is happening in multiple locations. Certain walls do not register bullet impacts on them. I don't know why as I haven't decompiled the map, but a key one is a CT looking down Banana from Site. The wall there doesn't register bullets so you can't see whats being hit as well. This is a double issue because since the bullet effects can't register neither can blood which means at some points you'll never know if you hit someone.
DyS 7.11.2014 klo 8.12 
The palm tree on A got a really wide invisible wall that blocks every bullet or nades that gets in it way.
The ladder in the entrace to sewers isnt usable
for de_tuscan_b4

- stuck
http://i.imgur.com/OtX2unX.jpg

-unclipped stairs
http://i.imgur.com/1jXe1I2.jpg

-can still self boost on top there
http://i.imgur.com/qDoxE7d.jpg

-very noticible decal (?) fadein from T-spawn
http://i.imgur.com/ilgS4cE.jpg
http://i.imgur.com/iPWexj9.jpg

-spots where clipping gets players stuck in invisible corner
http://i.imgur.com/mzRjLeA.jpg
http://i.imgur.com/v306GbZ.jpg

-end of water very noticeable
http://i.imgur.com/wnhSSso.jpg

-clipping restricts movement in open area
http://i.imgur.com/casg0Yh.jpg

-green tarps here restrict player jumping (hits head)
http://i.imgur.com/gt0gGWI.jpg
http://i.imgur.com/240mkri.jpg

keep the updates coming
Viimeisin muokkaaja on burning; 7.11.2014 klo 13.53
MUST FIX - biggest bug so far is the ladder

album: {LINKKI POISTETTU} you can achieve the bomb one by jumping and throwing the bomb mid air

great job with cleaning the map up!

suspicious chair: {LINKKI POISTETTU}

and it would be nice to be able to run over that smoothly:
{LINKKI POISTETTU}

+bonus i absolutely love these newly added things:

sneaky way to check on enemies and creative nade spot: {LINKKI POISTETTU}

the ability to peak through here: {LINKKI POISTETTU}

this awsome wallbang truck: {LINKKI POISTETTU}
Viimeisin muokkaaja on Husker; 7.11.2014 klo 16.00
minor stuff:

album: {LINKKI POISTETTU}

1. minor ledge or something if you hug the wall
2. climbing up those stairs feels wrong
more minor stuff:


can't run through here without getting stuck
{LINKKI POISTETTU}
{LINKKI POISTETTU}

i don't know if there is much you can do about this:
{LINKKI POISTETTU}
{LINKKI POISTETTU}

the ground looks kinda dark:
{LINKKI POISTETTU}

(and there are still bugs present from b3 but you did say you would fix them in the b4 patch notes
eg: {LINKKI POISTETTU} )


bonus: cool pop flash:

{LINKKI POISTETTU}

you should also update the screenshots and load up screen shots

and i also love the blue building near t base :)
Viimeisin muokkaaja on Husker; 8.11.2014 klo 11.30
it's never fun to get stuck while running:

here are ledges and other places you get stuck in and ruin the fluidity of gameplay:

album: {LINKKI POISTETTU}

minor graphical bugs:

album: {LINKKI POISTETTU}

3. suspicious tree
4. you can see outside the world if you jump
6. pattern repeats itself

so far, so good. all the serious bugs seem to have been adressed and i find it more and more difficult to find bugs, great job! all we need is a graphical overhaul for some textures and we're in business
Viimeisin muokkaaja on Husker; 8.11.2014 klo 14.53
Here's more, as usual.

I'd like to begin with a really cool suggestion, please consider it.

Please make this door bangable, because it would make sense and it would be sneaky beaky like and really awsome. (I'd be grateful for a response regarding this or simply implementing it would be even better xD ) -

{LINKKI POISTETTU}

And this looks kinda plain, so maybe you could add one of your trademark banners like Brutes as a advertisement (western writing or something), it would be cool. Of course it's nothing game changing and not important, it would be a cool flashback of the previous maps or something.

{LINKKI POISTETTU}

And the bugs:
speaking of wallbangs, not sure if this one is intentional:
{LINKKI POISTETTU}

and minor stuff + a bomb grief I may have suggested at b3 but i'm not sure:
{LINKKI POISTETTU}
{LINKKI POISTETTU}
{LINKKI POISTETTU}
{LINKKI POISTETTU}
{LINKKI POISTETTU}
Viimeisin muokkaaja on Husker; 10.11.2014 klo 4.58
Let's see what I've managed to find today (boost is most important thing):

first, here are some things you can remove for map optimization (you can't even see these things)

{LINKKI POISTETTU}
{LINKKI POISTETTU} (the 2 windows from the left)

and you can remove like 1 or 2 of the windows from here because no one is gonna really look there and admire 4 windows

you can see that these plants float:

{LINKKI POISTETTU}
{LINKKI POISTETTU}

invisible ledge that raises you up when you walk on it:
{LINKKI POISTETTU}

Bombsite b Boost:
{LINKKI POISTETTU}

and these:
{LINKKI POISTETTU}
{LINKKI POISTETTU} (i think i've posted this one from a different position)
{LINKKI POISTETTU} (meh)
{LINKKI POISTETTU}
Viimeisin muokkaaja on Husker; 11.11.2014 klo 6.02
burning 18.11.2014 klo 17.34 
- visual error
http://i.imgur.com/wgrHb55.jpg

- more blocked/restricted movement
http://i.imgur.com/FypZPol.jpg
http://i.imgur.com/mXFgoqD.jpg
http://i.imgur.com/T2kXqYR.jpg
http://i.imgur.com/xFaEjuF.jpg

- new spindles have rectangular cliping, restricted and awkward movement
http://i.imgur.com/8DdM3bt.jpg <- this one makes it awkward to jump onto the barrels from some angles
http://i.imgur.com/6zQhOt9.jpg
http://i.imgur.com/LXNfNEw.jpg

- bad bullet collision on new large arches
http://i.imgur.com/xtkVxj6.jpg
http://i.imgur.com/jTafnPA.jpg
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