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Starting off with Monoculus, as he was the latest addition:
Instead of floating around slowly like in-game, he flies around at mach-10 immediately to your position and there's nothing you can do to shake him off you,which is not very fun imo.
His eyeball rockets disappear as soon has he shoots them so it just looks like rockets are being shot and not the mini-eyeballs.
Next, the Botler:
QoL: If you can, have him use the same gibs as the Toastmaster for consistency.
Him and The Toastmaster both are missing a material file, being microscope_warp.vtf found in the props_spymovie folder, that's why there is weird purple sheen on them.
Hellishly Hollow Horsemann:
QoL: If you can, have the text say his name rather than just the regular HHH when he appears and dies.
QoL: He also has a unique flame particle compared to the regular HHH, so if possible try and use that one.
Krampus:
He is surprisingly buggy, sometimes not even dealing any damage to me at all.
He's missing his homing projectile flaming coal attack, and his flaming coal rain attack.
Every time he's spawned/defeated, text saying he's the HHH will show, which isn't right at all.
Merasmus:
He can be very buggy sometimes when he's in his prop hunt stage.
The particle for when he uses his staff to attack does not appear, so if possible add it.
Sometimes when he is defeated his thrown bombs will not explode and will permanently stay.
His bombanomaicon attack has him pull out nothing, rather than the book.
Mafia Skeleton:
QoL: If you can, have the gibs be the green skin rather than red.
QoL: There is a Tommy Gun model used for them in the map files, it should be in the props_tuscany folder(same goes for the materials), if you can, use this over the current (I'm assuming) placeholder SMG.
Skeleton/Skeleton Horde/Skeleton King
They are all missing the skulls that fly out of them once killed, which show where the mini-skeletons/ regular skeletons will spawn at.
Salmann:
Their animations will sometimes bug out when they are using the slime attack.
Zombie/Zombie Horde:
They will not retain parts of their bodies when killed(but this is probably out of your hands as another mod had added them before and there they did not show up either).
And that's all the bugs/QoL fixes I've encountered for now.
zombies: they die like that in tf2 as well
Well, that makes sense on the Monoculus part now, i was wondering why he was just rocketing towards me all the time lol
good to know my report came in handy
https://gamebanana.com/mods/205804
HHH and Variants: They seem to spawn in a very weird choppy manner compared to last time, you may have broken something and might have to take a look, the spawn particle also seems to be broken along with this(same goes for Monoculus on the spawn particle)
Monoculus: He doesn't seem to lock on to enemies and attack like before, once he teleports, he'll just start floating in a straight line until he does so again.
this LUA error may be of use to you:
NextBot [177][eyeball_boss] Error: lua/entities/eyeball_boss.lua:591: bad argument #2 to '__sub' (Vector expected, got nil)
1. unknown - gamemodes/base/entities/entities/base_nextbot/sv_nextbot.lua:46
Merc Zombies/Zombie Horde: they will sometimes just a-pose when spawned, or just stand there for a few seconds before attacking
any ideas to fix? disabling the addon is the only fix. if someone could assist i would be greatful.
Melee Scout Bot will freeze up once he attacks you and wont move anymore.