Garry's Mod

Garry's Mod

Team Fortress 2 Nextbots
 This topic has been pinned, so it's probably important
Tree 20 Dec, 2023 @ 5:55pm
Bug Reports / Suggestions
Somebody had to make this forum eventually

I'll just start off with a suggestion of adding Monoculus so the Valve-made boss quartet can be complete
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Showing 1-15 of 38 comments
Tree 21 Dec, 2023 @ 9:34am 
Now as far as bugs/QoL fixes go, oh boy there's a few now...

Starting off with Monoculus, as he was the latest addition:

Instead of floating around slowly like in-game, he flies around at mach-10 immediately to your position and there's nothing you can do to shake him off you,which is not very fun imo.

His eyeball rockets disappear as soon has he shoots them so it just looks like rockets are being shot and not the mini-eyeballs.


Next, the Botler:

QoL: If you can, have him use the same gibs as the Toastmaster for consistency.

Him and The Toastmaster both are missing a material file, being microscope_warp.vtf found in the props_spymovie folder, that's why there is weird purple sheen on them.


Hellishly Hollow Horsemann:

QoL: If you can, have the text say his name rather than just the regular HHH when he appears and dies.

QoL: He also has a unique flame particle compared to the regular HHH, so if possible try and use that one.


Krampus:

He is surprisingly buggy, sometimes not even dealing any damage to me at all.

He's missing his homing projectile flaming coal attack, and his flaming coal rain attack.

Every time he's spawned/defeated, text saying he's the HHH will show, which isn't right at all.


Merasmus:

He can be very buggy sometimes when he's in his prop hunt stage.

The particle for when he uses his staff to attack does not appear, so if possible add it.

Sometimes when he is defeated his thrown bombs will not explode and will permanently stay.

His bombanomaicon attack has him pull out nothing, rather than the book.


Mafia Skeleton:

QoL: If you can, have the gibs be the green skin rather than red.

QoL: There is a Tommy Gun model used for them in the map files, it should be in the props_tuscany folder(same goes for the materials), if you can, use this over the current (I'm assuming) placeholder SMG.


Skeleton/Skeleton Horde/Skeleton King

They are all missing the skulls that fly out of them once killed, which show where the mini-skeletons/ regular skeletons will spawn at.


Salmann:

Their animations will sometimes bug out when they are using the slime attack.


Zombie/Zombie Horde:

They will not retain parts of their bodies when killed(but this is probably out of your hands as another mod had added them before and there they did not show up either).


And that's all the bugs/QoL fixes I've encountered for now.
Last edited by Tree; 21 Dec, 2023 @ 10:14am
siob  [developer] 21 Dec, 2023 @ 10:04am 
monoculus: the mod was tested at a lower tickrate.
zombies: they die like that in tf2 as well
Tree 21 Dec, 2023 @ 10:14am 
Originally posted by damienthethe:
monoculus: the mod was tested at a lower tickrate.
zombies: they die like that in tf2 as well

Well, that makes sense on the Monoculus part now, i was wondering why he was just rocketing towards me all the time lol
siob  [developer] 21 Dec, 2023 @ 11:26am 
added some QOL and bug fixes
Tree 21 Dec, 2023 @ 12:04pm 
great news!
good to know my report came in handy
siob  [developer] 21 Dec, 2023 @ 6:54pm 
3 skulls now pop out when a skeleton dies, just like the real game
Tree 21 Dec, 2023 @ 8:08pm 
epic sauce
Tree 22 Dec, 2023 @ 7:38am 
Suggestion: If possible,add these cool armored versions of the skeletons/skeleton king

https://gamebanana.com/mods/205804
Tree 22 Dec, 2023 @ 8:09am 
Bug Report for all HHH, Monoculus, and Merc Zombies

HHH and Variants: They seem to spawn in a very weird choppy manner compared to last time, you may have broken something and might have to take a look, the spawn particle also seems to be broken along with this(same goes for Monoculus on the spawn particle)


Monoculus: He doesn't seem to lock on to enemies and attack like before, once he teleports, he'll just start floating in a straight line until he does so again.
this LUA error may be of use to you:

NextBot [177][eyeball_boss] Error: lua/entities/eyeball_boss.lua:591: bad argument #2 to '__sub' (Vector expected, got nil)

1. unknown - gamemodes/base/entities/entities/base_nextbot/sv_nextbot.lua:46



Merc Zombies/Zombie Horde: they will sometimes just a-pose when spawned, or just stand there for a few seconds before attacking
Last edited by Tree; 22 Dec, 2023 @ 8:16am
siob  [developer] 22 Dec, 2023 @ 8:37am 
bruh turns out i accidentally removed a variable
Tree 22 Dec, 2023 @ 8:39am 
hahah, its okay we all make mistakes
Last edited by Tree; 22 Dec, 2023 @ 8:40am
Maksman 23 Dec, 2023 @ 6:53am 
i am getting this engine error: CUtlRBTree overflow!
any ideas to fix? disabling the addon is the only fix. if someone could assist i would be greatful.
Last edited by Maksman; 25 Dec, 2023 @ 6:27am
Tree 23 Dec, 2023 @ 7:01am 
Report on Newly added MVM bots:

Melee Scout Bot will freeze up once he attacks you and wont move anymore.
siob  [developer] 25 Dec, 2023 @ 6:20am 
fixed
Kendrick Lamar 26 Dec, 2023 @ 10:33am 
when i have no target on they still attack when i get close to them without moving, could that pls be fixed?
Last edited by Kendrick Lamar; 26 Dec, 2023 @ 10:33am
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