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Solo para que conste, en caso de que esta idea se implemente.Si necesitas ayuda con eso, házmelo saber.
thejavieljefe [author] 22 hours ago
@luporafael Great idea! we could have the Jedi and Padawan race start with one crystal in their inventory, and as they progress through certain missions, they get more powerful crystals... I like that. We will keep this in mind for the future (I will open a section on Steam to comment on bugs and anything to add to the mod).
If Mongrel is going to continue being a Republic city it’d be worth adding a police station or somewhere we can turn in bounties. As of now it’s the biggest flaw of aligning with them.
Minor-major factions (such as revan, deathwatch, Jedi, dark Jedi, bounty hunters etc.. should have at least 1 prison with the ability to turn in bounties to raise relations)
Potentially make Bounty hunters into a bigger faction giving them a slightly upgraded mourn or black scratch. Orrrrr they could be the new Shinobi thieves guild.
Slightly reduce number of town-bar spawns, such as many have 2 groups of civilians, rodians and adventurers, everyone gets a little clustered and finding recruits is a bit of a hassle.
In terms of world states Deathwatch, mandalorians and revanites definitely deserve a few.
(Just my own personal preference because he’s my all time favorite SW character) Mandalorian faction leader or roaming squad leader Recruitable Canderous Ordo.
This ties into the map and spawns and such, but more purchasable buildings, as of now quite a few residential buildings are owned by civilians who spawn far too many for the worth they give, a few of these buildings should be no faction purchasable instead.
character additions by faction only using Kotor as reference.
Jedi: Bastilla, Jolee Bindo.
Republic: Carth Onassi, Mission and Zalbaar
Bounty hunter: Calo Nord, Hanharr, Cad Bane(if a decent Duros race can happen.)
Science HQ leader instead of base Kenshi “finch”- Bao-Dur
Malak as an endgame boss with bounty for revan and Jedi
Kreia as endgame boss
I can agree with all of these suggestions.
Especially Police stations are needed in my view to properly role-play you are working for a faction.
Galactic republic only has Drin, which makes it a lot harder to effectively help them out with bounties if you are living in the south for example.
I also noticed a wookie village, would love to see some interaction with those.
Protocol Droids, could be used to give the player higher relations with certain groups, or they could be a translator with races that the player doesn't have in their group when encountering those certain races. (I don't know if this is possible or not. They could also be used to unlock dialog options not available to the player without one.
Astromechs, could be recruited to reveal different locations on the map from their previous travels. These could be cities, ruins, or particular locations. These locations could be marked on the map just with the particular locations marked. Could be potentially accessed through dialog with the astromechs. Astromechs could also potentially receive updates about those cities and who is in control, or who controlled them when the astromech was at those cities. i'm sure I could come up with more as I think about it.
I'd like to see more locations to turn bounties in for the Galactic Republic.
My only recommendation is to implement a method for populating cleared out enemy cities/ towns with allied factions. It would be awesome to see faction control spread over time.
Also having somewhere to hand in bounties for every faction location would be super helpful for increasing rep, but I think that was mentioned in another comment.
I’ve had a blast exploring the world and I can’t wait to see what you do with it. Also, is there a discord for thoughts/ news updates? Cheers!