Garry's Mod

Garry's Mod

Spyro the Dragon Playermodel
Austint30  [開發人員] 2014 年 9 月 13 日 下午 2:11
Can you update the animations to not look like a pony?
Front legs bend backwards and the running/walking animations are not dragon-like.

You can look at some legend of spyro videos or something to see how Spyro runs and try to mimic that. Also when you sprint, Spyro should do a charging animation! The tail should also be animated because his tail glitches sometimes when being moved by physics.
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❤Yuki❤  [開發人員] 2014 年 9 月 13 日 下午 3:06 
I would like to. I'm just not that good at animations yet. I'll look more into it though.
I'd always like an improved Spyro myself. :)
Austint30  [開發人員] 2014 年 9 月 13 日 下午 3:08 
Maybe you can ask the creator of the My Little Pony mod to help with the animations.
Austint30  [開發人員] 2014 年 9 月 13 日 下午 8:11 
I'm learning how to make new animations! I'm starting to figure it out in blender! I think i might be able to do it! I repositioned the bone structure to fit Spyro's joints and I'm making an Idle animation for him. Will it screw anything up if I change the armature in the .qc file?
❤Yuki❤  [開發人員] 2014 年 9 月 13 日 下午 8:47 
The names of the bones in the animations need to be the same, but you can edit the tail names. What in particular do you mean by "change the armature"?
最後修改者:❤Yuki❤; 2014 年 9 月 13 日 下午 8:47
Austint30  [開發人員] 2014 年 9 月 13 日 下午 9:23 
Armature is basically the way they say bones in blender.
Austint30  [開發人員] 2014 年 9 月 13 日 下午 9:26 
I've got a nice idle animation! His head moves up and down slightly, his wings move back and forth slightly, and his tail moves up and down. I'm just having trouble getting it exported to a .smd file.
❤Yuki❤  [開發人員] 2014 年 9 月 13 日 下午 10:02 
引用自 Flame Master
Armature is basically the way they say bones in blender.
Oh, I know, I meant what exactly did you want to change in the armature xD Sorry I wasn't clear. Nice to hear abouth the idle anim though, is it giving you an error or something though when you export it? :o
Austint30  [開發人員] 2014 年 9 月 13 日 下午 10:17 
I finally got the animation exported to an smd file! :D I replaced the idle animation with the old one. Now I got another problem. I'm having trouble compiling it again. I'm using Crowbar and I keep getting the error "Can't find steam app user info" I tried doing what it says here: https://developer.valvesoftware.com/wiki/Can't_find_steam_app_user_info

but, it still says the same thing and fails to compile. What compiler did you use? I'm going to bed now. 12:16 AM.
Austint30  [開發人員] 2014 年 9 月 13 日 下午 10:17 
When I get this done this will be my first ever major mod in any video game I have ever made! :D
❤Yuki❤  [開發人員] 2014 年 9 月 13 日 下午 10:45 
引用自 Flame Master
I finally got the animation exported to an smd file! :D I replaced the idle animation with the old one. Now I got another problem. I'm having trouble compiling it again. I'm using Crowbar and I keep getting the error "Can't find steam app user info" I tried doing what it says here: https://developer.valvesoftware.com/wiki/Can't_find_steam_app_user_info

but, it still says the same thing and fails to compile. What compiler did you use? I'm going to bed now. 12:16 AM.
Crowbar works well https://docs.google.com/file/d/0Bz8zS9qTrqHWak1QX25GMFJNVlk/edit :)
Austint30  [開發人員] 2014 年 9 月 14 日 下午 12:51 
I am redoing the idle animation because I didn't have the bones assigned right to the right verticies, thus making the bones move the wrong part of the mesh. Does the animations have to be a certain time length or can I make them as long as I want?
❤Yuki❤  [開發人員] 2014 年 9 月 14 日 下午 2:57 
I think the idle has to be 30fps, I'm not positive.
Morganicism 2014 年 9 月 15 日 上午 9:31 
It's really cool that you're changing the animations. If you can get those new animations to work it'll be awesome, keep it up!
Austint30  [開發人員] 2014 年 9 月 15 日 下午 3:25 
Making a noclip animation aka flying! Hi Morganicism! I love your Spyro model!
Austint30  [開發人員] 2014 年 9 月 15 日 下午 3:26 
The walking animation I'm going to do last cause that is really hard. I also got high school, so that will be in the way to getting it done.
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