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The blue light that appears behind the white panels after the reset REALLY hurts the eyes.
and the T agent board doesn't move backwards with the white panels.
Have updated the map just now to fix the wall reset/refresh :)
Added to the default cfg ^
one - more weapons
two - add something to stop players movement and to place player always on the same spot every time
- more weapon variety
- player movement lock
- crouching while spraying stops the fire
Thanks for your contribution to the community!
-movement lock
-ability to turn off the ghosthair
-make the dummy targets move with the wall
youre awesome, keep it up!
-movement lock
-ability to turn off the ghosthair
-make the dummy targets move with the wall
and obviously more weapons like:
- Mp9
- Ump
etc.
I've just updated the map:
More weapons will follow, and you can already disable/enable the ghosthair(s) in the POS menu on the left.
- turn off the ghosthair completely
- improve dummy target visibility(they look dark right now)
- add moving target and multitargets
- ability to remove numbers from dummy target(make text reports about hits to chat like in cs:go)
- ability to make bullet hit decals stay for a longer period of time(I'd like to see where my spray went before I start a new one)
- more weapons pls
- maybe changing background color to map picture would be nice(or fill it with color)
I believe text report mentioned by #12 is a better option, since most competitive players play at a lower resolution, it's hard to see the numbers next to the dummy. If the dummy moves further back with the wall (I assume you can definitely fix it), it's even harder to spot.