Total War: SHOGUN 2

Total War: SHOGUN 2

ZeneMod: Fall of the Samurai(0.79v )
Bugs
First the mods I'm also using are real armies, arrow cannon sound fix, unofficial patch, the strongholds, and another sound mod.

First bug which is the most obvious is that line infantry, sabre cav, and sometimes? sharpshooters don't receive the XP from the barracks buildings. Matchlock katchi, yari ki, and yari katchi don't get the XP from the dojo buildings. Wooden cannons don't get the xp from the artillery buildings. Also now 100 turns into the campaign the training camp buildings are no longer functioning. Their description when hovering is in the upper left and cutoff about 90% and the effects don't apply to any units. Let me know what else I can help with!
Last edited by Higher Resolution; 10 Dec, 2023 @ 9:41am
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Showing 1-10 of 10 comments
Zene  [developer] 10 Dec, 2023 @ 1:34pm 
Thank you for letting me know. I have just reuploaded the file, and I realized that one line of the table was not uploaded that cause ui stats and hovering to upper left. I have probably fixed it now because I tested it on my other laptop.
Last edited by Zene; 10 Dec, 2023 @ 1:39pm
Higher Resolution 10 Dec, 2023 @ 2:27pm 
Awesome! It's strange that the training camps were working but then stopped at some point. It must have been from when you updated to 0.45v
Zene  [developer] 10 Dec, 2023 @ 5:04pm 
I tested again with a new game, and after building and upgrading, the game does not close.

I think cause of stopped, because of the old effects and new effect.

Let me know if there a problem in a new game.
Last edited by Zene; 10 Dec, 2023 @ 5:36pm
Higher Resolution 13 Dec, 2023 @ 7:28am 
I will try a new game and report back.

Too bad my 100+ turn game is broken. The save has the new levy units you added in 0.50v but the global accuracy from firing ranges still does not work, locally or globally. Also some units still do not get the experience from barracks, which unit do and do not change at various stages of the building. This is the case even after disabling all other mods.
Zene  [developer] 14 Dec, 2023 @ 10:02pm 
After many tests, I created a new experience (XP) effect for units, and now the issue with the camp is fixed.
EffriT 18 Jan, 2024 @ 5:25am 
Hey, Zene. Is it okay for you that I recommend this mod for the overhaul: 'Stronger General Skill Tree (FoTS)' by Friendly Rat.
Zene  [developer] 18 Jan, 2024 @ 6:30am 
@EffriT, okay, I'll check the mods.

If the AI uses it, then I'm going to add this mod with the updated version or just im gonna fix it
Last edited by Zene; 18 Jan, 2024 @ 6:39am
Zene  [developer] 18 Jan, 2024 @ 6:58am 
I checked the mods, and it seems too overpowered for mine. However, I plan to make the general skill tree with traditional skills on the left side and modern skills on the right.

And if you want to use that mod, it's fine, it's still compatible with my overhaul.
EffriT 18 Jan, 2024 @ 10:15pm 
Originally posted by Zene:
I checked the mods, and it seems too overpowered for mine. However, I plan to make the general skill tree with traditional skills on the left side and modern skills on the right.

And if you want to use that mod, it's fine, it's still compatible with my overhaul.
Interesting. I look forward to trying that later on. Btw took a look at this mod: Clan Prestige Rebalance (Slower Realm Divide FotS) by Jiruri.
Last edited by EffriT; 19 Jan, 2024 @ 10:52pm
Zene  [developer] 20 Jan, 2024 @ 11:11pm 
you can use that if you want, just load that first to work that mod.
Last edited by Zene; 20 Jan, 2024 @ 11:11pm
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